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Everything posted by Tomas Egger
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Ola Scott, When you bring a Character using FBX, you need to Bind the bones in your mesh, take care of weight map and so on, if you change the animation in 3D package which you exported the FBX and need to send again to EIAS, you will need to re-do the process of bind and weight maps. Using MDD, you only need to send the mesh with any kind of complex deforms (the first frame of your animation exported like a OBJ), one file to each group of your Character, XSI, C4D (Repitidle Pro) and other softwares exports automaticly one obj file for each group of the animation and then export the same MDD (vertex motion) file to each group. When you bring inside the EIAS, MDD plug-in will attatch automaticly a folder of MDD files from your scene to your converted OBJs groups in fact format. If the client change your animation, you need only to preserve the first frame of your Animation in the previous 3d package, re-do the animation and export only the MDD (motion) files again, reload them inside EIAS MDD plug-in again and Render!! Voila!!!! Fast feedback and changes, rendering in our Camera GEM. Thanksss Tom
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Ola Tango, one tip: "Reflection/Blur" = probably the “/†character is giving the prb to Camera because of the new OSX, change the name to Reflection Blur.img Thanksss Tom
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Hey Michael, I reallyyyyyy like the mood of the image.. a retro-futuristic.. Michael, Could you try to add some small bevels in the “mine†which is in the foreground? I think will bring more reality... If you can add some real displacement in the mine (with maps), will make it more real too. Its only my personal view.. :) Thanksss Tom
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Ola Felix, Im really really glad to see you are fine with Familly!! After Shocks probably make you really nervous... Thanksss Tom
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Sim Cloth & Bones deformation
Tomas Egger replied to Tomas Egger's topic in EIAS Plug-ins and Shaders
Ola, I did here too, works perfect, I only added more sub-frames to improve the cloth simulation.. Thanksss Tom -
Hey BJ, Lets see if we can help to make your render faster... Thanksss Tom
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Ola my friends, Could you post the database values? please. Which value was used in Block Distance? So, its only a larger area Light than 3 in each window. Thanksss Tom
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Ola Atlantis, My Time: 1 core render = 20min 6 secs (so, less than 1/2 of your render time) 6 cores using Slaves = 5 min 6 secs, if I use Rama and slaves (6 in this case), my render was in 5 min. These are my main parameters to my scenes, its a Time vs Quality balance, but you are correct, your image have more bounced light in the end of the room. We could ask Igors and see if they could give us some tech light and explain whats the best in our case here. Im posting your settings to Igors too, so we can think togheter... and analyze. Thanksss Tom Atlantis: My Settings:
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Ola, Hope Everything is fine with Felix and Family.. and good vibes to our friends from Chile which is next to Brazil... Thanksss Tom
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Ola Atlantis, I just sent a optimized project to you.. my render times: Mac Intel 3hz (8 cores).. 10.6.2 OSX 1 core render = 20min 6 secs 6 cores using Slaves = 5 min 6 secs Any doubt or chat about How I did it.. lets share with our friends here... Hope you like it. Thanksss Tom
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Ola, Hahahah... Thank you very much my friends... I already won my gifts, 2 sons one named Caio and the new one named “EIASâ€. Thankssss Tom
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Ola Atlantis23, first of all, excelent illumination... Im intrigued, probably its possible to make the time render even faster.. Could you post some grabs of your settings? or your prj to do a test here in EIAS3d team? Thanksss Tom
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Ola Michel, sorry, I mean you are supposed to do in EIAS, not Amorphium, Amorphium don't have these kind of features. Michel, if you need support to Amorphium, you will need to contact EITG forum. Thanksss Tom
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Ola Michel, Probably with Amorphium you will need to do several morphing targets to be used in EIAS. by the way, Amorphium is a EITG product. I suggest you to use a model with capsule shape with bezier deformation in EIAS and some animated displacement maps to give a organic look, like in Abyss. Thanksss Tom
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Hey Bill, Really cool illumination... Thanksss Tom
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Hey Spleeve, EIAS 8 GI & Raytrace engine is reallly faster than EIAS 7, Would be interesting to see render time difference from 7 & 8. Thanksss Tom
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Sim Cloth & Bones deformation
Tomas Egger replied to Tomas Egger's topic in EIAS Plug-ins and Shaders
Ola Rick, Amazing TIP!!!! Worked like a charm!!! Which version are you using? Thanksss Tom -
Ola my friends, What can be done to improve Sim Cloth and Bones deformations? 1) Open Prj 2) Hit Preview button on Camera viewport to simulate 3) The cylinder deformed by bones will intersect the plane. Thanksss Tom Sim Cloth.zip
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Hey Dieguito.. REALLLLY IMPRESSIVE!!!! You need to do some Video tutorials to everybody here showing these amazing ideas.. :) Thanksss Tom
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Hey Ash, TERRIFIC WORK!!! Thanks Tom
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Ola Excelent Michael!! btw: Boris Vallejo is a amazing artists... :) Thanksss Tom
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Ola, We have a long road to bring what we always dreamed and let us confident. We are really happy, time to share this everyday.. Thanksss Tom
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HD frame rate for TV broadcast (in U.S.)
Tomas Egger replied to interstellar's topic in EIAS General Forum
Ola Tango, Agree with file formats and frame rates.. About Codec, I use a lot Quicktime PNG, its lossless but have 1/3 size of Animation format... Thanksss Tom -
Status of Triple D shaders_A edge in EIAS 8
Tomas Egger replied to WHD's topic in EIAS Plug-ins and Shaders
Ola Bill, I dont have A edge, but all EIAS 7 UB shaders and plug-ins are supposed to work with EIAS 8. Drop a msg to Triple D Tools... :) Thankss Tom -
Ola Buggsy, Great work... if you have time later, Why dont try to use EIAS 8 area lights and the new GI sampling engine to compare? Thanksss Tom
