Jump to content

Tomas Egger

Private
  • Posts

    3515
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by Tomas Egger

  1. Tomas Egger

    Ship

    Hey Michael, I reallyyyyyy like the mood of the image.. a retro-futuristic.. Michael, Could you try to add some small bevels in the “mine” which is in the foreground? I think will bring more reality... If you can add some real displacement in the mine (with maps), will make it more real too. Its only my personal view.. :) Thanksss Tom
  2. Ola Felix, Im really really glad to see you are fine with Familly!! After Shocks probably make you really nervous... Thanksss Tom
  3. Ola, I did here too, works perfect, I only added more sub-frames to improve the cloth simulation.. Thanksss Tom
  4. Hey BJ, Lets see if we can help to make your render faster... Thanksss Tom
  5. Ola my friends, Could you post the database values? please. Which value was used in Block Distance? So, its only a larger area Light than 3 in each window. Thanksss Tom
  6. Ola Atlantis, My Time: 1 core render = 20min 6 secs (so, less than 1/2 of your render time) 6 cores using Slaves = 5 min 6 secs, if I use Rama and slaves (6 in this case), my render was in 5 min. These are my main parameters to my scenes, its a Time vs Quality balance, but you are correct, your image have more bounced light in the end of the room. We could ask Igors and see if they could give us some tech light and explain whats the best in our case here. Im posting your settings to Igors too, so we can think togheter... and analyze. Thanksss Tom Atlantis: My Settings:
  7. Ola, Hope Everything is fine with Felix and Family.. and good vibes to our friends from Chile which is next to Brazil... Thanksss Tom
  8. Ola Atlantis, I just sent a optimized project to you.. my render times: Mac Intel 3hz (8 cores).. 10.6.2 OSX 1 core render = 20min 6 secs 6 cores using Slaves = 5 min 6 secs Any doubt or chat about How I did it.. lets share with our friends here... Hope you like it. Thanksss Tom
  9. Ola, Hahahah... Thank you very much my friends... I already won my gifts, 2 sons one named Caio and the new one named “EIAS”. Thankssss Tom
  10. Ola Atlantis23, first of all, excelent illumination... Im intrigued, probably its possible to make the time render even faster.. Could you post some grabs of your settings? or your prj to do a test here in EIAS3d team? Thanksss Tom
  11. Ola Michel, sorry, I mean you are supposed to do in EIAS, not Amorphium, Amorphium don't have these kind of features. Michel, if you need support to Amorphium, you will need to contact EITG forum. Thanksss Tom
  12. Ola Michel, Probably with Amorphium you will need to do several morphing targets to be used in EIAS. by the way, Amorphium is a EITG product. I suggest you to use a model with capsule shape with bezier deformation in EIAS and some animated displacement maps to give a organic look, like in Abyss. Thanksss Tom
  13. Hey Bill, Really cool illumination... Thanksss Tom
  14. Tomas Egger

    Ship

    Hey Spleeve, EIAS 8 GI & Raytrace engine is reallly faster than EIAS 7, Would be interesting to see render time difference from 7 & 8. Thanksss Tom
  15. Ola Rick, Amazing TIP!!!! Worked like a charm!!! Which version are you using? Thanksss Tom
  16. Ola my friends, What can be done to improve Sim Cloth and Bones deformations? 1) Open Prj 2) Hit Preview button on Camera viewport to simulate 3) The cylinder deformed by bones will intersect the plane. Thanksss Tom Sim Cloth.zip
  17. Hey Dieguito.. REALLLLY IMPRESSIVE!!!! You need to do some Video tutorials to everybody here showing these amazing ideas.. :) Thanksss Tom
  18. Hey Ash, TERRIFIC WORK!!! Thanks Tom
  19. Tomas Egger

    Ship

    Ola Excelent Michael!! btw: Boris Vallejo is a amazing artists... :) Thanksss Tom
  20. Ola, We have a long road to bring what we always dreamed and let us confident. We are really happy, time to share this everyday.. Thanksss Tom
  21. Ola Tango, Agree with file formats and frame rates.. About Codec, I use a lot Quicktime PNG, its lossless but have 1/3 size of Animation format... Thanksss Tom
  22. Ola Bill, I dont have A edge, but all EIAS 7 UB shaders and plug-ins are supposed to work with EIAS 8. Drop a msg to Triple D Tools... :) Thankss Tom
  23. Ola Buggsy, Great work... if you have time later, Why dont try to use EIAS 8 area lights and the new GI sampling engine to compare? Thanksss Tom
  24. Ola batoloco OBJ2FACT is a product of Ramjac, so please contact with them about this purchase. Thanksss Tom & Igors
  25. Hey Buggsy, The idea is really interesting, I want to consult the EIAS3d team, because we are thinking on other ideas too, so, probably we can mix all your efforst with us.. Thanksss a lot Tom
×
×
  • Create New...