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Everything posted by Tomas Egger
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Ola Michael, Really Really COOLLL!! Thanksss Tom
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Hey Steadicam, MDD and FBX are the best way to bring correct Car simulations inside EIAS... Thanksss Tom
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rotation axes in texture map window?
Tomas Egger replied to joseph56's topic in Features propositions / Ideas
Ola Joseph, If somehow, you find How to repeat the bug, please, post in our BUG tracker System.. You can add .pdf and .exr too (ILM). Thanksss Tom -
HELP WITH PURCHASING and IMPORTING OBJ with OBJ2fact
Tomas Egger replied to a topic in EIAS General Forum
Ola Supernova, You can use the Maya3groups check box, if the model was done long time ago, so, you can do a test too. Besides these options, only if the modeler which sent you the model is grouping everything in Maya. Could you send to me a simple model which need to be in parts and its not working? Thanksss Tom -
rotation axes in texture map window?
Tomas Egger replied to joseph56's topic in Features propositions / Ideas
Ola Joseph, Please, post in our BUG tracker system if you find the step by step procedure to see this behavior. http://www.eias3d.com/forums/tracker/ Thanksss Tom -
HELP WITH PURCHASING and IMPORTING OBJ with OBJ2fact
Tomas Egger replied to a topic in EIAS General Forum
Ola Supernova, Are you playing with OBJ2FACT too? Please, take a look in my settings to .OBJ models: Thanksss Tom -
Ola Steadicam, BTW: I have Reelmotion installed in a G4 only to cars simulation purpose.. :) Ok, these are some Ian videos using Car Dynamics on EIAS: http://www.eitechnologygroup.com/downloads/tutorials/eias/videos/v7/rodeo2.mov http://www.eitechnologygroup.com/downloads/tutorials/eias/videos/v7/rodeo3.mov http://www.eitechnologygroup.com/downloads/tutorials/eias/videos/v7/rodeo1.mov Thanksss Tom
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Hey SH, Render time per frame? You can choose How many bounces in the area light.. :) If you want, I can look the prj and see How to set up a Photon system.. Thanksss Tom
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Ola SH, Its why I asked you to use photons, it will be faster with less blotches and better edges.. Did you know to play with Photons? Thanksss Tom
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Reflections with GI sec rays/sec GI light
Tomas Egger replied to Michael B.'s topic in EIAS General Forum
Ola Michael, Really interesting test.. Thank you very much Tom -
Ola SH, AWSOME!!! Are you using Permanent Photons maps? Thankss Tom
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Ola Juanxer, Yes, but its the only particular case, any new future version of XP will come from Ramjac, but Shayadesign asked if XP and Rodeo from version 7 works on EIAS 8. Thanksss Tom
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Ola Anthony, Please, Do a screen grab of your settings from EIAS 6.5 proj. On EIAS 8, delete the SimCloth build and add a new one (1.1), do the same in your new Universal binary shader.. Deleting old plug-ins and shaders from old EIAS versions, only replacing manually the values are the best way to avoid imcompability when they appear, in many cases, everything works fine, since EIAS 6.5 changed to Universal Binary on Version 6.6, lots of changes was done in all EIAS code. After this, only anable or desable shares or textures in the render window to seel if you have another Old shader giving you prb or its a corrupted texture. Thanksss Tom
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Ola Carlos, Morphing target will work pretty fine.. :) Thanksss Tom
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Ola Phungus, I played with RT shadow and Caustics... of course its slower, 16 secs a frame, but I liked your sample prj.. btw: Where you placed the Psunami Ocean shader? Anything else? Did you use the Hemisphere dome to have Air Optics enabled? Thanksss :) Tom SeaMDDRT.mov
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Ola Bill, Are you running on a PPC or Mac Intel? Thanksss Tom
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Hey Shaya, You only need to copy Xpressionist and Rodeo plug-ins from EIAS 7 Socket folder to EIAS 8 Socket folder, they will run without problems. Thanks Tom
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Ola Bill, I just tested here and its working.. Are you sure you are using the latest Tank Path finder Tank Project? Im running in a Mac Intel.. Take a look in the attatched project Thanksss Tom Tank Track finished.zip
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Ola Carlos!!! AWESOME!!! Waiting to see it moving.. About Simcloth, When you have everything done with animation, prepare a project and I will help you for sure.. Thanksss Tom
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Ola Dieguito, Understood, its a improved way to UV data seams... Good to know. Thankss Tom
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Ola Dieguito, question: this window is not only to bake textures? Could you render a simple model which show the benefits of this? Like with this value and without? Thankssss Tom
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Ola, Its interesting, I need to test... where I can see this particular pixel border box? Thanksss Tom
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Ola Randal, AWESOME!!! I really liked the shots you did... cool fur btw. Thankss Tom
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Ola Dieguito, Really innovative.. waiting your experience!!! Thankss Tom
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Ola Dieguito, “ampling level must be adjusted to 2X2 to avoid seams.†where? per object or on Render setting windows? Thanksss Tom