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Imagenation

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  1. Thanks for that. Just realised I need to turn Camera to 32 bit and yes cannot wait for the 64 bit version! By the way, great image Diego. Do you have a movie of the clouds evolving? Ash
  2. Hi All Does Kmyst work with version EI 9.1? Thanks
  3. To Unwrap the UV's I used Silos' basic unwrap feature and then had to manually move points to the correct area especially in the eyes and ears. It was probably only a nightmare because I haven't done it before!
  4. Would really love a good hair generator in EI :) That would make a big difference.
  5. Thank you Richard for your thoughts. The nightmare was unwrapping the UV's. It actually does have SSS but I have made the darkness engulf the ears, perhaps too much? I was a bit wary of making it too "waxy" looking, there seems to be a fine line between too much and not enough :) I might try upping the it SSS however. This image might show a bit more SSS. Let me know your thoughts. Thanks Ash
  6. Hello Everyone We have been working on some internal projects here and attached are a couple of images I wanted to share. Modelling all from scratch done in Silo, UVs etc (what a nightmare!). Rendering and animations (on our site) all done in EI9. Let me know your thoughts and if you have any ideas to improve. Thanks Ash Bird Imagenation.com.au
  7. Hi All I had this problem when I was mirroring my monitor to a TV screen. Helped when I stopped the mirror. Ash
  8. Hi Shane Not sure if you are opposed to working with us folks down south ;) but we are in Melbourne and have been working in EI & AE for 15 years or so. Check out our website and if you need assistance with any projects we would be more than happy to accommodate. www.imagenation.com.au We create stills & animation as you will see in the site. Thanks Regards Ash Bird
  9. Hi all I am seeing a trend in some case in the CGI world towards supposed "Realtime Rendering." I am not really sure how it works but for a production environment it seems to be the next step allowing the creative artist to have more freedom in the process rather than trying to optimise things for the sake of the client. I know recently we had a request to have "realtime render" so the client could come in and basically feel good about themselves! I know the renderer in EIAS is fast, and on many occasions has saved me, but it would be great to have, at least, better quality texture previews, lighting and even transparency & reflections that are relatively fast, to help any workflow. If this was something that EIAS were thinking then I think it would definitely be of interest not only to the EI users but also the greater CGI community. What would be the possibilities of implementing this type of thing in EIAS? Thanks Ash
  10. I agree apu. The addition of global forces, including wind, maybe even fans would allow for some great effects. It doesn't seem to me to be that much of a stretch to create a full dynamics soft body system if you could add some of these controls, especially for character work it would be great. Thanks Ian for your reply, look forward to seeing some results. Ash I agree apu. The addition of global forces, including wind, maybe even fans would allow for some great effects. It doesn't seem to me to be that much of a stretch to create a full dynamics soft body system if you could add some of these controls, especially for character work it would be great. Thanks Ian for your reply, look forward to seeing some results. Ash
  11. Hi Ian Sorry but I didn't specify what I meant. I mean for character animation, for example, create a face or an entire body and have the ability to sag areas such as the cheeks or belly, and even react to the animation of the character to allow for jiggle or sag over the skin. I have been having a bit of a play and it seems that this might be possible. Not sure about the weight maps yet but I will keep playing. Thanks Ash
  12. Hi All I was wondering if it would be possible to use the Simcloth technology, somehow to create soft body dynamics for EIAS? Thanks Ash
  13. Thanks Felix. I have uploaded a higher res version here - http://gallery.me.com/kelash/100009/HSV90_SDi_NDa_H264 Thanks Ash
  14. Thank you all. I must admit that the month that this project took, was probably more like 2 months worth of hours! Not much sleep! Ash
  15. Imagenation

    Ship

    Great renders, love the metal textures especially in the mid section. Are you using GI raytraced shadows with any of the lights, as I have found that they do not seem to work with mForge. What size did you render the image? Nice work. Ash
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