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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola, We will talk in EIAS3d team to see the “tech” side of this theme and see the possibility to be a UP option. Weight maps system in EIAS 8 have the option to be mirrored. Thanksss Tom
  2. Ola my friend, Please, attatch your simple project, I will take a look.. :) Thanksss Tom
  3. Hey Chris, New versions of plug-ins and shaders are here... http://www.eias3d.com/forums/forumdisplay.php?fid=19 Simcloth 1.1 have a new manual, video tutorials... Enjoy it Thanksss Tom
  4. Ola Atlantis, Excelent test!!!!! Im waiting to see your batman animated.... :) About the glitches, we need to take a look... Thanksss Tom
  5. Ola my friends, We are really proud to announce and release Sim Cloth 1.1, our first maintenance release of our free tool developed by EIAS3D. Sim Cloth 1.1 fixes bugs, and has a new manual and video tutorials for our user base. We are invinting all users to try out the plugin!!! Compability: EIAS7 & EIAS8 on both platforms (mac/pc) enjoy it!!! http://eias3d.com/WebDownloads/SimCloth_1.1.zip thankssss EIAS3D team
  6. Ola Batoloco, What you mean? For rendering this music video clip? I rendered in passes.. this scene had more than 20 millions poly. Thanksss Tom
  7. Ola Diego, Please, Do a simple prj which gave this same error and steps to us to follow, then upload a .zip file in our FTP server in the Renderama BUG Folder. Thanksss Tom
  8. Ola, I just arrived at home and tested here too, worked, my steps: 1) Open the file which I downloaded from internet 2) OPen Sim Cloth plug-in 1.1b1 3) Change pop-up from Play files to simulate. 4) Change Camera preview from Quicktime to screen. 5) Hit Camera preview icon 6) It will simulate all the animation Thanksss Tom
  9. Ola Carlos, Please, first of all, desable Collision intersection, change the pop-up to simulate... and do a preview. when the simulation is done, enable intersection again. Question: Are you using my prj or your prj with my settings? Thanksss Tom
  10. Ola Carlos!! Improved settings with Collision detection and less jitter. Thanksss Tom CAPON TOM.zip Cape2.mov
  11. Ola Carlos!! Sorry for the dealy, I just changed your settings, I hope this help you and give you a start!!! Thanksss Tom CAPON TOM.zip Cape.mov
  12. Ola Tango!!! Terrific!!!! I hope to make your life easier more and more!!! Excelent... Thanksss Tom
  13. Hey Tango, Really awesome too!!! you are doing lots of differnt styles of work.. Greattt Thanksss Tom
  14. Hey Tango, Great.. Motion Design work..!!! Congratsss Thanksss Tom
  15. Ola Michael, The easiest way in mind to do in Animator is Placer Deposit from Northernlights3d. You create a mesh to be your terrain and place the rocks using Placer, Random rocks controled by weight maps. http://homepage.mac.com/tegger/PhotoAlbum3.html Its How I used Placer to have this fur in my Bee. Thanksss Tom
  16. Hey Kurt, I like the idea of a integrated modeler.. but we have lots of steps first, like you wrote: “EIAS infrastructure” so, right now like Igors said, its not the moment to have it. Thanksss Tom
  17. Ola Diego, from Manual: “1.3 Motion blur To have motion blur you need just to activate blur options in the Group Dialog: - if use Materials is ON, so, you need to activate blur for child group(s) only. - if use Materials is OFF, so need to activate blur for child group(s) AND for the plug-in group. The plug-in calculates blur vectors automatically based on the previous mdd frame. No blur is created for frames outside the mdd animation (simply because no motion happened).” Enable Motion Vector check box on Render information Window / Motion Blur tab / On the groups info window / Shading tab / select Motion Vector pop-up (Blur mode) to all groups which have mdd files associated. Is it not working? Thanksss Tom
  18. Ola Brian, Just tested your sample project in my MacIntel, 10.5.8 OSX 1) Open your prj 2) Open Dante Plug-in 3) Hit Apply button 4) move your timeline to a ramdom frame 5) do a snapshot render If you only do a snapshot, you will have the same error, you dont need to use Rama. Thanksss Tom
  19. Ola Tango, I dont know, but we always liked the Hair theme... Thanksss Tom
  20. Ola, Great BJ.. we are waiting.. Thankss Tom
  21. Hey Rich, This is OSX 10.6.x problem, they changed the GAMA of UI. We will need to fix to next release. Thanksss Tom
  22. Ola Scott, When you bring a Character using FBX, you need to Bind the bones in your mesh, take care of weight map and so on, if you change the animation in 3D package which you exported the FBX and need to send again to EIAS, you will need to re-do the process of bind and weight maps. Using MDD, you only need to send the mesh with any kind of complex deforms (the first frame of your animation exported like a OBJ), one file to each group of your Character, XSI, C4D (Repitidle Pro) and other softwares exports automaticly one obj file for each group of the animation and then export the same MDD (vertex motion) file to each group. When you bring inside the EIAS, MDD plug-in will attatch automaticly a folder of MDD files from your scene to your converted OBJs groups in fact format. If the client change your animation, you need only to preserve the first frame of your Animation in the previous 3d package, re-do the animation and export only the MDD (motion) files again, reload them inside EIAS MDD plug-in again and Render!! Voila!!!! Fast feedback and changes, rendering in our Camera GEM. Thanksss Tom
  23. Ola Tango, one tip: "Reflection/Blur" = probably the “/” character is giving the prb to Camera because of the new OSX, change the name to Reflection Blur.img Thanksss Tom
  24. Tomas Egger

    Ship

    Hey Michael, I reallyyyyyy like the mood of the image.. a retro-futuristic.. Michael, Could you try to add some small bevels in the “mine” which is in the foreground? I think will bring more reality... If you can add some real displacement in the mine (with maps), will make it more real too. Its only my personal view.. :) Thanksss Tom
  25. Ola Felix, Im really really glad to see you are fine with Familly!! After Shocks probably make you really nervous... Thanksss Tom
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