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spleeve

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  1. spleeve

    Chess

    Will do Tom. In the meantime here is the second to last.
  2. spleeve

    Chess

    Here is the next one. As you can probably see I have made use of Mforge in all the pieces.
  3. spleeve

    Chess

    I did this some time ago but never finished - until now. Modeled in EIM and rendered in Animator. I have another five and I will try and post one a day for the next five days. Mike.
  4. OK. Just took the radical step of rebuilding everything from the ground up and now, even though I am using the same settings as before, it works. I no longer want to slowly strangle a small, defenseless, furry animal, which is a good thing.
  5. I am attempting to use the proxy plug to generate instances of geometry. I have followed Ian's tutorial to the letter and the plug works fine for the first proxy - but when I duplicate that proxy one, (and only one out of several,) texture will not stick. I have tried to do or undo every checkbox i can think of concerning that texture to no avail. After five hours of total frustration I am finally giving in and asking for help. What's worse is that this is a commercial job with a tight deadline. Mike.
  6. I think it's great! Been using Blender to model with after the confirmed demise of EIM, and am very impressed with it as a package. 2.5 really spiffed up the interface and a lot of the workflows, plus the new particle systems are amazing (when you consider the price of the app:). I'm really enjoying the integrated approach to modeling, texturing, animation and rendering. It has got a good UV editor as well, and this alone alleviates a lot of the problems encountered with EIAS. Still prefer the look and feel of Animators renderer - the thing that originally attracted me to the app - but as these links point out there is a lot going on in the Blender community, and a ton of tutorials online. Hope V9 does a lot to narrow the gap, because for a free, open source application Blender kicks butt!
  7. Mike, Firstly, thanks for your kind comments about EIM. It was a joint effort by many at EI, and had many good interface ideas from people such as Jay Roth, Matt Hoffman and several other developers at EI. Though I do take credit for EIM, I was only a rookie developer who helped bring it to life. There were a bunch of loyal EI users who critiqued and beta tested the beast before it was tamed and became useful. Tesla was a follow on planned to EIM. However due to various constraints, it is dormant. Mainly, I am responsible for its dormancy and will take the blame. Brad Parscale of EITG, made a good effort to revive it, but to bring it back to the world at the levels where it would be able to compete with the rest of the modelers who have been in development, is a momentous task that requires deeper backing and commitments. Sort of a David / Goliath analogy. Yet, I will say that comments on this forum have been very encouraging and who knows what might happen. Tomas has done a magnificent job in bringing EIAS back to life again. His passion for the product is contagious. His positive thinking will take this package back to its glory days. I am not directly involved with EI, I have a full-time and a half job, I am but a supporter and well wisher, and in the coming days/weeks/months will try to make a contribution from the sidelines. Cheers. Kishore
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