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Everything posted by Tomas Egger
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Sim Cloth & Bones deformation
Tomas Egger replied to Tomas Egger's topic in EIAS Plug-ins and Shaders
Ola, I did here too, works perfect, I only added more sub-frames to improve the cloth simulation.. Thanksss Tom -
Hey BJ, Lets see if we can help to make your render faster... Thanksss Tom
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Ola my friends, Could you post the database values? please. Which value was used in Block Distance? So, its only a larger area Light than 3 in each window. Thanksss Tom
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Ola Atlantis, My Time: 1 core render = 20min 6 secs (so, less than 1/2 of your render time) 6 cores using Slaves = 5 min 6 secs, if I use Rama and slaves (6 in this case), my render was in 5 min. These are my main parameters to my scenes, its a Time vs Quality balance, but you are correct, your image have more bounced light in the end of the room. We could ask Igors and see if they could give us some tech light and explain whats the best in our case here. Im posting your settings to Igors too, so we can think togheter... and analyze. Thanksss Tom Atlantis: My Settings:
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Ola, Hope Everything is fine with Felix and Family.. and good vibes to our friends from Chile which is next to Brazil... Thanksss Tom
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Ola Atlantis, I just sent a optimized project to you.. my render times: Mac Intel 3hz (8 cores).. 10.6.2 OSX 1 core render = 20min 6 secs 6 cores using Slaves = 5 min 6 secs Any doubt or chat about How I did it.. lets share with our friends here... Hope you like it. Thanksss Tom
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Ola, Hahahah... Thank you very much my friends... I already won my gifts, 2 sons one named Caio and the new one named “EIASâ€. Thankssss Tom
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Ola Atlantis23, first of all, excelent illumination... Im intrigued, probably its possible to make the time render even faster.. Could you post some grabs of your settings? or your prj to do a test here in EIAS3d team? Thanksss Tom
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Ola Michel, sorry, I mean you are supposed to do in EIAS, not Amorphium, Amorphium don't have these kind of features. Michel, if you need support to Amorphium, you will need to contact EITG forum. Thanksss Tom
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Ola Michel, Probably with Amorphium you will need to do several morphing targets to be used in EIAS. by the way, Amorphium is a EITG product. I suggest you to use a model with capsule shape with bezier deformation in EIAS and some animated displacement maps to give a organic look, like in Abyss. Thanksss Tom
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Hey Bill, Really cool illumination... Thanksss Tom
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Hey Spleeve, EIAS 8 GI & Raytrace engine is reallly faster than EIAS 7, Would be interesting to see render time difference from 7 & 8. Thanksss Tom
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Sim Cloth & Bones deformation
Tomas Egger replied to Tomas Egger's topic in EIAS Plug-ins and Shaders
Ola Rick, Amazing TIP!!!! Worked like a charm!!! Which version are you using? Thanksss Tom -
Ola my friends, What can be done to improve Sim Cloth and Bones deformations? 1) Open Prj 2) Hit Preview button on Camera viewport to simulate 3) The cylinder deformed by bones will intersect the plane. Thanksss Tom Sim Cloth.zip
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Hey Dieguito.. REALLLLY IMPRESSIVE!!!! You need to do some Video tutorials to everybody here showing these amazing ideas.. :) Thanksss Tom
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Hey Ash, TERRIFIC WORK!!! Thanks Tom
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Ola Excelent Michael!! btw: Boris Vallejo is a amazing artists... :) Thanksss Tom
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Ola, We have a long road to bring what we always dreamed and let us confident. We are really happy, time to share this everyday.. Thanksss Tom
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HD frame rate for TV broadcast (in U.S.)
Tomas Egger replied to interstellar's topic in EIAS General Forum
Ola Tango, Agree with file formats and frame rates.. About Codec, I use a lot Quicktime PNG, its lossless but have 1/3 size of Animation format... Thanksss Tom -
Status of Triple D shaders_A edge in EIAS 8
Tomas Egger replied to WHD's topic in EIAS Plug-ins and Shaders
Ola Bill, I dont have A edge, but all EIAS 7 UB shaders and plug-ins are supposed to work with EIAS 8. Drop a msg to Triple D Tools... :) Thankss Tom -
Ola Buggsy, Great work... if you have time later, Why dont try to use EIAS 8 area lights and the new GI sampling engine to compare? Thanksss Tom
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Ola batoloco OBJ2FACT is a product of Ramjac, so please contact with them about this purchase. Thanksss Tom & Igors
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Hey Buggsy, The idea is really interesting, I want to consult the EIAS3d team, because we are thinking on other ideas too, so, probably we can mix all your efforst with us.. Thanksss a lot Tom
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Hey Dieguito, Worked like a charm!!! Niceeee!!!! Excelent test too!!! I saw Reptidle Pro export all groups in one click, one file per group, but MDDIO only export one file each time. I was thinking, because XSI automaticly export all groups and all MDD files separated, you need only to convert to .fac with OBJ2FACT batch and them load all MDD files with using the “folder†feature from MDD 1.0. One thing I like most in the MDD plug-in is the ability to reload the animation if the client ask. e.g. 1) You do a complex animation in Maya, having the first frame like a T-pose, export to EIAS (OBJ first frame and MDD). 2) Add all materials, textures, Light on EIAS 3) Render the animation 4) Client ask changes 5) you re-do the animation in Maya 6) Only export MDD motion file 7) replace the MDD files on the folder and reload in the MDD plug-in. 8) Everything is ready again Fantastique Thanksss Tom
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Ola, hehe... its By The Way.... :) Tom
