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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Tango!!! Terrific!!!! I hope to make your life easier more and more!!! Excelent... Thanksss Tom
  2. Hey Tango, Really awesome too!!! you are doing lots of differnt styles of work.. Greattt Thanksss Tom
  3. Hey Tango, Great.. Motion Design work..!!! Congratsss Thanksss Tom
  4. Ola Michael, The easiest way in mind to do in Animator is Placer Deposit from Northernlights3d. You create a mesh to be your terrain and place the rocks using Placer, Random rocks controled by weight maps. http://homepage.mac.com/tegger/PhotoAlbum3.html Its How I used Placer to have this fur in my Bee. Thanksss Tom
  5. Hey Kurt, I like the idea of a integrated modeler.. but we have lots of steps first, like you wrote: “EIAS infrastructure” so, right now like Igors said, its not the moment to have it. Thanksss Tom
  6. Ola Diego, from Manual: “1.3 Motion blur To have motion blur you need just to activate blur options in the Group Dialog: - if use Materials is ON, so, you need to activate blur for child group(s) only. - if use Materials is OFF, so need to activate blur for child group(s) AND for the plug-in group. The plug-in calculates blur vectors automatically based on the previous mdd frame. No blur is created for frames outside the mdd animation (simply because no motion happened).” Enable Motion Vector check box on Render information Window / Motion Blur tab / On the groups info window / Shading tab / select Motion Vector pop-up (Blur mode) to all groups which have mdd files associated. Is it not working? Thanksss Tom
  7. Ola Brian, Just tested your sample project in my MacIntel, 10.5.8 OSX 1) Open your prj 2) Open Dante Plug-in 3) Hit Apply button 4) move your timeline to a ramdom frame 5) do a snapshot render If you only do a snapshot, you will have the same error, you dont need to use Rama. Thanksss Tom
  8. Ola Tango, I dont know, but we always liked the Hair theme... Thanksss Tom
  9. Ola, Great BJ.. we are waiting.. Thankss Tom
  10. Hey Rich, This is OSX 10.6.x problem, they changed the GAMA of UI. We will need to fix to next release. Thanksss Tom
  11. Ola Scott, When you bring a Character using FBX, you need to Bind the bones in your mesh, take care of weight map and so on, if you change the animation in 3D package which you exported the FBX and need to send again to EIAS, you will need to re-do the process of bind and weight maps. Using MDD, you only need to send the mesh with any kind of complex deforms (the first frame of your animation exported like a OBJ), one file to each group of your Character, XSI, C4D (Repitidle Pro) and other softwares exports automaticly one obj file for each group of the animation and then export the same MDD (vertex motion) file to each group. When you bring inside the EIAS, MDD plug-in will attatch automaticly a folder of MDD files from your scene to your converted OBJs groups in fact format. If the client change your animation, you need only to preserve the first frame of your Animation in the previous 3d package, re-do the animation and export only the MDD (motion) files again, reload them inside EIAS MDD plug-in again and Render!! Voila!!!! Fast feedback and changes, rendering in our Camera GEM. Thanksss Tom
  12. Ola Tango, one tip: "Reflection/Blur" = probably the “/” character is giving the prb to Camera because of the new OSX, change the name to Reflection Blur.img Thanksss Tom
  13. Tomas Egger

    Ship

    Hey Michael, I reallyyyyyy like the mood of the image.. a retro-futuristic.. Michael, Could you try to add some small bevels in the “mine” which is in the foreground? I think will bring more reality... If you can add some real displacement in the mine (with maps), will make it more real too. Its only my personal view.. :) Thanksss Tom
  14. Ola Felix, Im really really glad to see you are fine with Familly!! After Shocks probably make you really nervous... Thanksss Tom
  15. Ola, I did here too, works perfect, I only added more sub-frames to improve the cloth simulation.. Thanksss Tom
  16. Hey BJ, Lets see if we can help to make your render faster... Thanksss Tom
  17. Ola my friends, Could you post the database values? please. Which value was used in Block Distance? So, its only a larger area Light than 3 in each window. Thanksss Tom
  18. Ola Atlantis, My Time: 1 core render = 20min 6 secs (so, less than 1/2 of your render time) 6 cores using Slaves = 5 min 6 secs, if I use Rama and slaves (6 in this case), my render was in 5 min. These are my main parameters to my scenes, its a Time vs Quality balance, but you are correct, your image have more bounced light in the end of the room. We could ask Igors and see if they could give us some tech light and explain whats the best in our case here. Im posting your settings to Igors too, so we can think togheter... and analyze. Thanksss Tom Atlantis: My Settings:
  19. Ola, Hope Everything is fine with Felix and Family.. and good vibes to our friends from Chile which is next to Brazil... Thanksss Tom
  20. Ola Atlantis, I just sent a optimized project to you.. my render times: Mac Intel 3hz (8 cores).. 10.6.2 OSX 1 core render = 20min 6 secs 6 cores using Slaves = 5 min 6 secs Any doubt or chat about How I did it.. lets share with our friends here... Hope you like it. Thanksss Tom
  21. Ola, Hahahah... Thank you very much my friends... I already won my gifts, 2 sons one named Caio and the new one named “EIAS”. Thankssss Tom
  22. Ola Atlantis23, first of all, excelent illumination... Im intrigued, probably its possible to make the time render even faster.. Could you post some grabs of your settings? or your prj to do a test here in EIAS3d team? Thanksss Tom
  23. Ola Michel, sorry, I mean you are supposed to do in EIAS, not Amorphium, Amorphium don't have these kind of features. Michel, if you need support to Amorphium, you will need to contact EITG forum. Thanksss Tom
  24. Ola Michel, Probably with Amorphium you will need to do several morphing targets to be used in EIAS. by the way, Amorphium is a EITG product. I suggest you to use a model with capsule shape with bezier deformation in EIAS and some animated displacement maps to give a organic look, like in Abyss. Thanksss Tom
  25. Hey Bill, Really cool illumination... Thanksss Tom
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