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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Michael, Are you wanting to mix Mforge with Diffuse textures? I attatched here a Mforge project which show How to use Diffuse textures togheter with Mforge “Saver” shaders. Thanksss Tom SaverShaders.zip
  2. Hey Michael, Take a look in the Mforge tabs, you can control if the reflection is full strength or not, same to diffuse, bump.. so, you can mix Mforge Shader and other textures and materials data... Thanksss Tom
  3. Ola Dieguito, Thanksss Tom
  4. Ola Mike, Which Tomas? Thanksss Tom
  5. Hey Frank, We have Dante from Northernlights3d and Power Particles from Triple D Tools. I never tested, but I saw a user bringing particles from Houdini using MDD, so, in theory, you could test with C4D, Diego is the best candidate to explain us.. Diego? Thanksss Tom
  6. Ola Blair, Thanks a lot for your explanation... Tom
  7. Hehe, You are totally right... Thanksss Tom
  8. Ola Mickael, Great you found the problem!!.. Im not a Windows fan.. :) Thanksss Tom
  9. Ola Mick, This driver is installed as part of the EIAS install. There are three things installed on the PC (EIAS, Dongle Driver, QuickTime). These are in three different install stages. I suggest this first, remove his dongle, uninstall all dongle drivers, then reinstall EIAS. Thanksss Tom
  10. Hey Bill, Sorry for my delay in the answer.. I saw this error long time ago.. but I cant reproduce. If you find a way to reproduce in a simple project, we can take a look... Thanks for your tests. Tom
  11. Ola, Lets see... :) Tom
  12. Ola Carlos, Soberb animation, you animated the Alien specular surface too, cool, to let him appear wet!! First, You can use Rodeo from Version 7. I like a lot realflow plug-in too, lets see what will happen later... Thankssss Tom
  13. Tomas Egger

    NEW site

    Hey VGD!!!!! TERRIFIC!!!! Thankssss Tom
  14. Hey Steve!!! Great, Thanks a lot for your tutorial... :) Tom
  15. Hey Ton, What you mean “Navigating in the Bill Materials / Parts”? Explain me more please... Thanksss Tom
  16. Hey Ton, What you mean “Navigating in the Bill Materials / Parts”? Thanksss Tom
  17. Ola Nige, BETTER & BETTER!!! You are ready to do any Photons render.. Congratsss Waiting new cool images.. :) Thanksss Tom
  18. Ola my friends, Both of you will need to contact Jens about OBJ2FACT latest build. jcm@ramjac.com Thanks Tom
  19. Ola Carlos, I just tested with Realflow test project, Realflow 3 was working, but Realflow 4.3.8 (current) have this axis problem.. I need to investigate more. I didnt need to re-position in my project, only rotate Y and scale -1 in Z like you did. And my project loads fine from mesh 0000 like first frame. Thanksss Tom
  20. Hey Shaya, Wonderfull you are doing CA animations and you worked a lot to finish the short film... CONGRATS!!! Thanksss Tom
  21. Ola Carlos, YOUR TEST IS AWESOME!!! Realflow trick is pretty simple... you need to change the Realflow axis scene, If am I not wrong, its in the preferences, I dont remember more which one is better, Maya or Lightwave... export them and tell us please. Thanksss Tom
  22. Hey Nige, Blotches on dark corners and glass improved.. :) Really cool Render time?? Thankssss Tom
  23. Hey barnabythebear!! Your render JUMPED from quality!!!! Use your Dropoff now: 1) Enable Show Dropoff check box in the left collum of Area Light UI 2) If you are using 100% of Ref, Play with a smaller number, like 50% 3) You can balance Intensity value on general tab, using a smaller value and increasing the Over Intensity value on Dropoff tab which means, you make the light closer to windows more intense and let the corners darker. You are mastering Photons barnabythebear!!! Then, the second trick will be balance Photons Emissions, Area Light Rays Counts and GI Primary ray Count to have a high quality and a faster render. Thanksss Tom
  24. Hey AL, Really interesting 3d job and wonderfull footage!!! I would like to know some of these paradises... Thanksss Tom
  25. Ola Rob, You can add as many layers you want, but you can display only one layer at time in the viewport in our current build, all layers will appear togheter only in render time, to see each one, take a look in the color bars icon in the bottom left corner of the camera view port. Thanksss Tom
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