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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Brian, “All actual MODEL plug-ins should be able to work with EI9 multithreaded and 64-bit render.” We did a way which every actual tool will work fine with the new Camera MP + 64 bits, if the developer improve it, it will become better. :) Thanks Tom
  2. Hello Scott, “Are we going to need upgrades to these for version 9 when it comes out? Will there be some added cost? What about the Paralumino tools we own?” We can repeat what's said in our new SDK announce: all actual MODEL plug-ins should be able to work with EI9 multithreaded and 64-bit render. If some plugs will have probs - we're responsible for their solution (for Konkeptoine and Para plugs as well). The 64-bit support for MForge and others Konkeptoine shaders (published on our site) will be added during EI9 beta-testing, e.g. before release. No extra cost will be added, 64-bit update will be free for users of these shaders. Thanks Tom
  3. Ola Tango, Worked fine.. :) Thanks Tom
  4. Ola Steven, Thanks Tom
  5. Ola my friends, It's always interesting to see what's happening around... ;) Thanksss Tom
  6. Ola S, First of all, double click in the resulted model of your boolean. -Disable “Use Projects Setting” - Use Normal tolerance from 15 or a smaller number, if you use a smaller number will have your model more smooth - copy the rest of my settings - Then use the “Apply New Settings” button always when you want to see the result of the new tessellation. - If you become happy, click the “Copy Display to Export” - Export as .fact :) Thanks Tom
  7. Ola Michael, In this case, its not possible, only if you create Low-poly versions or use a tool to decimate the models. Thanks Tom
  8. Ola my friends, “In the end, was Konkeptoine just an umbrella under which individual programmers would sell their creations?” In this case, David have his tools and my partners Igors same, we will give support to Igors tools for sure, but David tools are out of our range. EIAS3D is really in focus and planning to make EIAS robust. Thanks Tom
  9. [align=justify][/align]Ola my friends! Hello gentlemen We present a new EI Developer Kit for plug-in and shader developers: http://www.eias3d.com/downloads/ The SDK has been updated for two reasons: First off, the previous SDK was written in the 1990's. It was totally obsolete long ago. The new Kit has been completely updated. All documents have been re-written, new ones have been added. A lot of new API features are documented. The SDK examples have polished and new examples of plug-ins and shaders have been added. Secondly, this updated SDK is necessary for developers to make their plug-ins and shaders compatible with EI 9.0 multithreading and 64-bit rendering.. Our goal is to provide all developer needs in order to port their products before release, not after. The porting details are: - 64-bit rendering support is not mandatory, the user can choose between 32 and 64 bits, both are multithreaded. Nevertheless, many users will be interested to use all RAM of their machines so please consider porting your plug-ins and shaders to 64 bits as soon as possible. - model plug-ins. We realize it's impossible to require everyone to port to 64-bit mode immediately. That's why Camera 9 provides a special service to call 32-bit plug-ins from the 64-bit render core. So all plug-ins will function with the 64-bit renderer. An exception is plug-ins that use undocumented features. Although we don't know of any particular plug-ins that do this, it's possible in theory. At the same time we hope that all developers understand that native 64-bit plug-ins are faster. Leaving model plug-ins in 32-bit is short sighted. - shaders and flare plug-ins - they should be ported to 64-bits on both platforms: Mac and Windows. All available Konkeptoine products will be ported during EIAS 9 beta-testing. - multithreding. No changes are required for model and flare plugins. Multithreaded shaders are desired for faster rendering. In most cases no extra effort is needed to make a shader multithreaded. However, a developer can inform Camera that his shader is not multithreaded. It would produce some overhead but rendering remains ok. The new SDK provides all tools and examples for both 32 and 64 bit plug-ins and shaders for the Mac and Windows platforms. Dear developers, EI 9.0 beta is ready for you. There is definitely enough time to port all your products without any hurry. Together let's make this porting easy and pleasant for users. Thanks EIAS3D Team
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  10. Ola Scott, David Argemi was the Fiber Forge developer, so, only him can bring it back. Thanks Tom
  11. Ola Michael, Is it not possible to make the original be hidded in render time inside the plug-in? Or make it disappear in render time using the group info window of these selected groups? Thanks Tom
  12. Ola Felix, Good guess.. :) I love EIAS.. Thanks Tom
  13. Ola Felix, The original frame of the film, I did the environment too in EIAS :) Thanks Tom
  14. Ola David, I always used Placer to my tricks with Fur, grime.., I never tested Fiber Forge. We dont have a Hair solution now built-in in EIAS, maybe in the future? :) I did with Placer.. look in the end of thread.. http://www.eias3d.com/forums/showthread.php?tid=322&highlight=Mouse Thanks Tom
  15. Ola David, Fiber Forge is a David Argemi product, which kind of effect are you wanting to achieve? Thanks Tom
  16. Ola Dave, Excellent workflow.. EIAS 9 will help us a lot.. Thanks Tom
  17. Ola Dave, Exactly, like I did with my cockroach film, work better for random motions like this, the “hero” butterflies were hand animated.. Thanks Tom
  18. Ola my friends, I forgot to mention, one of my latest films.. http://www.eias3d.com/category/gallery/tv-film/ Grendene (woman's shoes) with a super model.. :) Thanks Tom
  19. Hey Dave, What can I say more than Incredible? I suppose you used Low Poly cars with Dante in the end for Instances? Im playing more with Reelmotion these days.. lets see what I can do.. Thankssss Tom
  20. Ola Ito, Really good!!! Really well done.. I did 3 TV adv with this same effect some time ago with EIAS.. http://vimeo.com/channels/eias#12686943 http://vimeo.com/channels/eias#12687071 http://vimeo.com/channels/eias#12686663 Thanks Tom
  21. Ola BJ, “$” issue in the prices solved.. Thanks Tom
  22. Ola Michael, Hope its what you are looking for, please, look the manual: http://www.eias3d.com/products/konkeptoine-plugins/proxy/ Thanks Tom
  23. Ola Robert, Just sent you a private message with David’s personal email. Thanks Tom
  24. Ola Mickael, Sorry, we will put “$” on all plug-ins.. Thanks Tom
  25. Ola BJ, Good catch!!! we will fix it we will put $50.00 Thanks Tom
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