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Everything posted by Tomas Egger
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Ola Felix, Collect the project and upload it, then I can optimize it Thanks Tom
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Ola Felix, I cant share it right now.. :) Thanks Tom
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Ola Felix, Lagoa is totally based on XSI Ice node system, so, it will not be a standalone.. I sent a msg to Thiago to know him better.. exchange some ideas, no answers for now. He is probably insanely busy. :) Thanks Tom
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Ola Dave, Bring it to render inside EIAS with MDD.. :) Thanks Tom
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Ola Joe, Please, send to my email tom@eias3d.com Thanks Tom
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Ola my friends, I tried to contact Thiago more than one month ago, he is probably totally busy, its a huge success. :) Thanks Tom
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Ola Steven, Its “Obrigadoâ€.. hehe Thanks Tom
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Ola Joe, Could you provide this simple project to Blair? Thanks Tom
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Ola Steven, The Correct way to process weight maps to bones in this particular test is attached here. Thanks Tom skin TOM.zip
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Ola Apu, I contacted Nevercenter team 2 days ago, requesting the .fac export fix, Silo 2.2 dont have “Open Rosetta†in get info anymore. Thanks Tom
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Ola Brian, Found your last thread and Bug project. http://www.eias3d.com/forums/showthread.php?tid=77&page=1&highlight=Dante I will send directly to Blair. Thanks Tom
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Ola Kurt, Really glad to hear this, we are insanely busy.. :) but having lot of fun.. Our main goal is make our life easier in all aspects better and faster. :) We really love EIAS. Thanks Tom
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Ola Brian, Please, if you have a Bug report, please, do a simple project showing the problem, then we can reach Blair, Blair is always open to work with us. Dante has a way to run the simulation in Animator and save all the particle data for every frame into a file. Of course since Rama knows nothing about third-party data files, the user has to copy that particle data file over to every slave and then instruct Dante to use that file during rendering. And that's if you only have one Dante group in the project. If you had 50, you'd have to do the same thing for all 50 groups. So you can see that user error is highly likely to happen. Thanks a lot Tom
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Ola Carlos, Why dont you not use 2 Instances of Realflow plug-in? Can it read 2 meshes? btw: you can export a sequence of .facts, then read all and use the “cycling†feature. :) 1) Select your group in the Project window 2) with Control key pressed in your keyboard 3) Go to Menu Bar / Object 4) Choose the best “Range†fact export, parked or not. 5) After your sequence export in a folder 6) Select all, drag and drop in your Animator Icon 7) Use the Cycling feature in the Group info window. Thanks Tom
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Ola my friends, The big news this month: Animator V9 will have a new 3D model import system. It will allow you to move your files into EIAS more quickly and accurately than ever before. Next, Toby Thain has released his EIAS IMG importer for Adobe CS5, you can get it here: http://www.telegraphics.com.au/sw/ Thanks Toby! If you haven't already seen it, take a look at our new website, it's a place where you can find the latest news about EIAS creations and development. Don't forget to have a look at our new EIAS Logo created by Rodrigo Gelmi. In the latest development news, the 64-bit render pipeline for Windows platform is already in beta-testing. We'll keep you informed, stay tuned for further updates. Thanks The EIAS3D Team.
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Ola my friend, Its here... http://www.silverbullet3d.com/main.html Juanxer, Im pretty sure Camera 9 will love your new machine.. :) Im totally happy with my Mac 8 cores at home, I hope to change my machine next year. Thanks Tom
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Ola Nige, Nice Tip. Thanks a lot Tom
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Ola Dieguito!!! We are waiting!!!! Felix, We are happy because Chile workers are safe now!!! Thanks Tom
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Ola Alex, Totally true and great!!! Thanks Tom
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Ola Ian, Wonderful tip..!!!! Could be included some day in the “Tips & Tricks†video tutorial.. :) Thanks Tom
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Ola rvlna, Do a selection set only for your groups.. :) World coordinate = imagine you applied a texture in a cube, a cubic texture, if you enable the world coordinate and move the group (cube) in your animation, the texture will stay in the place which you applied in your virtual “worldâ€, so, you will see your cube with a sliding texture in your animation. If you uncheck it, the texture will follow your cube. I hope this help you. Thanks Tom
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Ola rvlna, Its what I did.. Im happy running 10.6.4 Thanks Tom
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Ola rvlna, You need to apply as a Camera Map with Alpha channel. It will work perfectly, the alpha channel will preserve the 2 different materials in the groups and you will see the circle project in both groups like you want. Thanks Tom
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Ola my friend, Take a look: http://discussions.apple.com/thread.jspa?threadID=2111566 Thanks Tom
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Ola my friend, Is this happening in all EIAS prjs? or a particular one? EIAS never freeze the entire system. My feeling its a OSX problem, I had once with 10.5.8, if am I not wrong.. suggestion, which I did my self, format your HD and install 10.6.X and all updates.. Thanks Tom
