-
Posts
3513 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Forums
Events
Everything posted by Tomas Egger
-
Ola Joe and Alonzo, I just tested the Asteroid model in a few 3d appl., its a Zbrush problem, a bad OBJ export. Thanks Tom
-
Ola Joe, Please, Zip (compress) it to me. tom@eias3d.com Thanks Alonzo.. Thanks Tom
-
Ola Joe, Please, send me a OBJ file, since we are testing our new import system and I can look the OBJ2FACT issue too. Thanks a lot Tom
-
Ola Richard, Please, take a look, I did a GI version, dont forget to turn your lights caches in Permanent, you were using “Alwaysâ€. Thanks Tom v8_test-TOM.zip
-
Ola Joe, Try to re-import the model inside OBJ2FACT.. Experiment the Normal options to avoid the artifacts in the triangles. Thanks Tom
-
Ola Richard, Which name and which folder? :) Thanks Tom
-
Ola Richard, Send to me your project.. Thanks Tom
-
Ola Rick, Thanks a lot Tom
-
Ola Joseph, Cristóbal have excellent EIAS tutorials.. really visual. If VGD not use Camera extremely from the top, the trick will work perfectly with a amazing fast render. Thanks Tom
-
Ola VGD, This is a trick done by Cristóbal Vila, the only problem, the tutorial is in Spanish, its a Visual Tutorial. take a look: http://www.etereaestudios.com/training_img/bosque100polys/bosque100polys.htm Thanks Tom
-
Ola Michael, All my films are done in a few minutes per frame... :) So, if you have a scene which I could take a look I would be happy to help.! About AA, I learned this with a VFX Artists J. Banta which created all AG Shaders which Northernlights3D is selling them, I use several times 8x8 & 2x2 in special cases. Thanks Tom
-
Ola my friends, Diego’s work are posted!!! http://www.eias3d.com/gallery/ Thank you very much!!! Tom
-
Ola my friends, Diego Martinez Bonati just sent us a new great MDD tutorial!! He just did a new tutorial on how to bring .Obj sequences into EIAS via MDD C4D: OBJ sequence to MDD to EIAS3D http://www.eias3d.com/category/video-tutorials/plug-ins/ Thanks a lot Dieguito!!! Tom
-
Ola Michael, Taking 2.0 hours?? per frame? I would like to look this scene... a simple Tip.. “Anti-Alias Level 4x4 & Sampling Level 2x2,†Anti-Alias always multiplied by 2, so, you will have 4x4 and 1x1 or 8x8 and 2x2 and all groups in the group info window need to be sampled 1x1 or 2x2 to match the render settings :) 4x4 and 2x2 = means render slow down without any improved quality. Thanks Tom
-
Ola Joseph, EIAS 9 will runs EIAS 8 plug-ins and shaders.. :) Thanks Tom
-
Scaling issues with children of parented ojects
Tomas Egger replied to antknee's topic in EIAS General Forum
Ola Anthony, I have “inherit scale†as default in my preferences Thanks Tom -
Ola Anthony, EIAS 9 will have a new import system built-in. Thanks Tom
-
Ola Diego, I agree totally. Thanks Tom
-
Ola Diego, I use PPP on EIAS 8/9 and have the render farm option too. Thanks Tom
-
“TripleDTools, Inc., have decided that existing users can update PPPro, aFraktal, and aEdge from now until Dec 3, 2010, by sending an email to support@tripledtools.com with their dongle number. If they qualify for an update (already own the product) we will send them an update at no charge. If a new user wants a copy of our tools, they are now offered at 50% off the regular price. Please place an order on the www.tripledtools.com web site by Friday, Dec 3, 2010. The web site closes down on Dec 4, 2010.†Thanks Tom
-
Ola Joseph, “Support of PowerParticlesPro, aFraktal, and aEdge will continue through Friday, December 3, 2010.†So, probably they will sell and support will continue through December 3, 2010. Thanks Tom
-
Ola Joseph, I use PPro Universal Binary, I think its a good idea to have it. We are looking closer to this theme, since we want a robust 3d application. About Northernlights3D, they are around. :) Thanks Tom
-
Ola Felix, I hope this help, please, change the “Customize†bounced light and GI Window saturation as your taste. :) Less Primary GI Rays (GI Window and Area Light) make your render faster, but more noise. If I have time this week, I will try another tests to make it faster. SALA test lucesTOM.zip Thanks Tom
-
Ola my friends, EIAS 9 will run EIAS 8 shaders/plug-ins, but special 64 bits versions of the tools will take more advantage of camera when it is in the 64 bit mode using all machine's ram. (you can choose 32 or 64 mode). We are always paying attention in EIAS current tools available and choosing our next steps. ;) Thanks Tom
