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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Michael!! AWESOME RENDER :) Let me post them? Btw: Did I show you the trick to make the SUN (Parallel light) bounce more colour / light? Thanks Tom
  2. Ola Scott! He can send you .OBJ, .3DS and even .LWO models, ask him to export these options and open them to compare. To export Motion from EIAS: http://www.3dmation.com http://www.3dmation.com/ae_to_maya.html EIAS can export a full scene as FBX for now. Thanks Tom
  3. Ola! Happy new year my friends, we were testing new build here until the last minute ;) Thanks Tom
  4. Ola, We are looking several new technologies, we plan to be more modern after each upgrade...! Thanks Tom
  5. Ola Paul! Appears that the dongle is working fine, could you install the dongle drivers from the EIAS 8 installer again? You wrote about the projects been old, from EIAS 6.5, maybe some incompabillity of plug-ins or shaders? EIAS 9 is ton times more robust than EIAS 8. Thanks Tom
  6. Ola Paul! EI modeler is not seeing the resources folder and in the other message, it's not seeing the Hardware dongle. Change the hardware dongle port for example, doubt, sometimes your dongle don't have the green small lamp turned on? EIAS 9 Demo doesn't have conflict with EIAS 8, but you can't have both EIAS 8 and EIAS 9 Demo opened at same time!! Thanks Tom
  7. Ola Paul! Appears your EIAS 8 folder doesn't have the EI resources folder inside it. Please, do me a favor, restart your machine and download EIAS 8 from our legacy page in our downloads page, open the installer and copy the EIAS 8 folder to your desktop, try to run EIAS from there. http://www.eias3d.com/downloads/legacy/ Thanks Tom
  8. Ola Paul! As I read before, you are running on OSX 10.6.8, correct? My guess here, the problem in your machine is due a special character in the path name: your HD name? Some sub-folder? EIAS renamed folder? You can't have any special character in the path name until it reach the EIAS apps, Camera and Animator. If your HD have simple name, move the EIAS folder and try to run it. Thanks Tom
  9. Ola Mark! Merry Christmas! As soon you create a slave folder in another machine, you can choose to use all machine threads, so, you will have only one Camera running. Hope that helps Thanks Tom
  10. Ola Brian, Some functions in Animator are not possible to be multithreaded, we added a few multithreaded tasks on Bullet for example. It's the same case for plug-ins, most of them can't be multhreaded, we did some multithreaded experiments in possible future plug-ins releases, but only a few are able to use multiple threads. Animator will benefit more and more of new code and faster hardware for sure, plug-ins too. Thanks Tom
  11. Ola Brian! A interesting link to read: http://arstechnica.com/apple/2013/12/you-can-spend-9599-on-a-mac-pro-but-should-you/ EIAS isn't the only app I use so it's not the only consideration - looking at the options for the new MacPro would be best for EIAS? Let me try to answer, since Im interested on it too. Processor: you can get 6 cores (12 virtual cores) that run at 3.5GHz or 12 cores (24 virtual cores) at 2.7 GHz ($3,000 extra). obviously the more cores the better but since they run slower is it worth the extra 3K? Does the difference in speed (3.5 - 2.7 GHz) make that much difference for Camera. Which features in EIAS would benefit from more cores vs more GHz? Camera 9.1 for sure will love more threads and even more in the next version of Camera. A friend mine did some maths and saw that probably the 8 cores (16 threads) will run 70% of the 12 (24 threads) with lower 2.7Ghz. Graphics: Choose from D500 or D700 - the upgrade is $600. Other than the additional memory (3GB to 6GB per card) does EIAS benefit from the upgrade? The D700 has more and faster processors, would this benefit EIAS or is just the additional memory to load bigger models. Would Bullet Simulations benefit from this upgrade or does it rely on the processor? More Video Memory always help to load more geometry and textures on OpenGL, so, its always better, Convex precision operations from Bullet simulations use Multithreaded CPU, not GPU for now. Memory: 16 - 32 - 64. I know Camera 64 would benefit from more memory, but would all this memory benefit EI? Since EI is still a 32bit is limited to 2GB? What benefit would we see with a 64 bit EIAS that could use all the memory? My personal wish is 32GB, Camera_64 will be able to render bigger size renders with huge geometry, GI + Photons and Irradiance cache, everything will be loaded in the RAM easily. EIAS 9.1 is 32 bits, but of course we want to change that, making Animator load and work with scenes limited only by the amount of your machine Ram. Which would most benefit the speed of using EIAS - loading, manipulating, deforming big models / textures - real time animation playback in EIAS. Processor, Graphics, Memory, waiting for EIAS 64 bit? all the above? Right now, the new Mac Pro make me feel we will have a big change, I have an old Mac Pro with 8 cores with Nvidia GT8800, so, the change will be powerful, we have a mixed combo of huge changes, faster memory, really fast Hard drive, powerful and fast video card and more faster cores / threads than my actual machine. And since I want to play with big scenes and complex simulations, I don't see any other way to do that. My option will be some thing like: 8 cores, 32GB, 512GB HD, 3GB video card, a really powerful machine. Hope that helps Thanks Tom
  12. Ola! “Hi Tomas, Below link we just finished for City Of Toronto. The model is done in ArchiCAD, animation/rendering in EIAS, post production in FCP. Mishi” Thanks Tom
  13. Ola Phungus! Need to be the user decision as always :) Thanks Tom
  14. Ola Phungus, All external renders which you need to buy too :) Thanks Tom
  15. Ola Michael! More Ram means, Camera will be able to load directly to render more geometry with GI + Photons, Irradiance.. with bigger frame sizes in Camera 64 bits, otherwise, Camera new optimization system will try to strip in “chunks” of renders, which will slow down. Its always good have more Ram :) Thanks Tom
  16. Ola Steven! Working for you now? Thanks Tom
  17. Ola Michael, We added this feature to allow users with problems in their old FACT files but without a chance to correct these geometry without re-apply textures and materials. Some users which export from a modeling software in FACT file format (from version 2.9) for example. Validate feature is a new cool step to the future where we want to swap models in the project. Thanks Tom
  18. Ola Steven! Just noticed too on my IPhone! I messaged the web master.. Probably was because our latest Word Press update. Thanks Tom
  19. Hey Alex! Really, really cool, nice light :) Thanks Tom
  20. Ola Michael! Im glad you are understanding the new functions now :) Please, look in the manual the new cool “Validate FACT” feature :) Thanks Tom
  21. Ola, EIAS have lots of easy tricks, need only to practice :) Thanks Tom
  22. Ola Michael, Guy just did this render with the new Placer Deposit 64 bits build, so, it's available, you need to contact northernlights3D. Thanks Tom
  23. Ola Lachlan!! Awesome :) Really well done! Thanks Tom
  24. Ola, Cool work from David Sander :) Thanks Tom
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