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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Steven! The link is not working for me :( Thanks Tom
  2. Ola Greg! Msg me, Im without time, but I can try to teach you :) Thanks Tom
  3. Ola Arch, Northernlights3d users can mail Blair, he have Psunami 64 bits Mac ready too. Thanks Tom
  4. Ola Derryl, Please, message Blair, As user, he can provide you a Placer_64, That will help you a lot! Blair Burtan <info@northernlightstactical.com> Thanks Tom
  5. Ola Steven! I used Flock this a lot for several instance needs, You need to message Blair, he already have a Mac build 64 bits. Thanks Tom
  6. Ola Steve, Feel free to message me.. Thanks Tom
  7. Ola Steve! If you dont find your dongle, you can request a replacement dongle ($50.0 + shipping). Probably Leopard is the latest OSX which 6.6.2 will run. EIAS 9.1 runs fine using 10.6.8 or earlier. Thanks a lot Tom
  8. Ola Steven! Really cool tests :) Thanks Tom
  9. Ola Scott! Its a cool animation :) Thanks Tom
  10. Ola Guy! Awesome!! Thanks a lot Tom
  11. Ola BB, Please, try to follow this tread and take a look in the HD system path where the dongle components need to be: http://www.eias3d.com/forums/topic/5596-animator-cannot-be-opened-because-of-a-problem/ The weird part in your report is the OS see your dongle as a Disk! Maybe the OS is corrupted somehow? Thanks Tom
  12. Ola BB, Do you have a DUO dongle? Is it working in another Mac intel or windows? Thanks Tom
  13. Ola Kurt! They will help Autodesk Maya :) Its interesting :) All procedural.. Thanks Tom
  14. Ola BB, Please, download EIAS 9 installer and use only the dongle installer. Thanks Tom
  15. Ola BB, Did you use the EIAS 9 dongle installer? Thanks Tom
  16. Ola Brian, We changed the workflow now: 1) you add a fact model or have already a fact in your scene which you feel that the groups have some bad geometry for example. 2) if you have already your scene, your project done with materials and textures with Facts, it's not a problem. 3) select the bad groups in the project window or select the fact files. 4) go to menu bar / export / Validate Fact 5) it will open the import Fact file options The beauty of this new feature is it re-import the groups without change the hierarchy, materials, textures, really cool and improve our workflow ;) Thanks Tom
  17. Ola Joseph! EIAS 8 had several bugs with LW imported scenes, Its why we improved it a lot for EIAS 9 :) Hope you have a chance to test EIAS 9.1 soon, Im pretty sure you will like it! Thanks Tom
  18. Ola Joseph! A long time ago, EI implemented one of my requests named “Magnets” which is basically a simple Muscle behavior. I read a lot about the current Muscle systems around, we have our “to do” list, but we are always paying attention in the new features and ideas. http://www.ottostudios.com/OTTOSTUDIOS/Tutorials/Entries/2003/11/18_Magnets_with_Character_Arm.html We are running to bring a balance of Improvements, Optimizations and new features in our next upgrades! Thanks Tom
  19. Ola Joseph! It will not work in EIAS 8, only in EIAS 9.1, please, to test, open these files using EIAS 9.1 demo. Thanks Tom
  20. Ola Joseph, Yes, need to be saved as old lightwave scene. Please, download these 2 simple LW scenes and use the “open” menu bar command in EIAS Animator to load the LW scene, it will ask you to save as EIAS Project. Thanks Tom LW.zip
  21. Ola Scott, If you disable in the preview “drop frames”, you will see How many possible frames your scene can display. Thanks Tom
  22. Ola Steven!! Thanks Tom
  23. Ola, Free3D models - 3D export Thanks Tom
  24. Ola Joseph! You can read animated Camera, Lights, geometry and some simple character Animations from old LW scenes. We improved LW import to bring 3d tracked scenes from the PF Track 3d tracking software. Take a look How easy is the Synth Eyes 3d tracking export to EIAS using LW scene export. Thanks Tom https://vimeo.com/66092450
  25. Ola MishMish! Welcome and Excellent tip! Great its allowing your company to improve the EIAS workflow :) Thanks Tom
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