Ola Gabe,
1) I added a simple Reflection Map in the World window:
2) Changed the group Reflectivity Material, Full reflection, a bit of Edge reflection and turned on the Reflection Enabler Raytrace Mode to “Normalâ€, which make Camera render raytraced reflections based in the map added in the World WIndow Reflection Map
Project attached:
Reflection.zip
Thanks
Tom