Ola Derryl!
The only way I can think now is apply your shader in a plane in front of Camera, this plane will be full luminant, then you save it as a texture.
Thanks
Tom
Ola Michael!
The only Modeler which I can think which cost something like $100 and just did a update is Silo from nevercenter, appears they started again the development.
Thanks
Tom
Ola!
The ramp map or ramp shader only works in the attenuation of the reflection in the floor, it will work fine with already applied textures.
This is a simple ramp, you can even build stylized ramps in Photoshop.
Thanks
Tom
Ola Scott,
If I understood well, its quite simple, you need only to apply a Ramp texture in the floor as a Reflectivity Map, I used here an AG_Ramp shader in this sample project.
Reflex.zip
Hope that helps
Thanks
Tom
Ola Steven!
Btw: FormZ team will fix an old problem when exporting to Fact in the next FormZ build, they will remove a option which gives confusion and generate Bad .fact geometry.
Im always in contact with FormZ team.
Thanks
Tom
Ola Felix!!!
Long time don't see you!!
Nevercenter just contacted me, now, I will be waiting their fix and I will do the tests when available.. fingers crossed :)
Thanks
Tom
Ola Greg!
Probably need to be a feature request, I didn't test if in Preferences / search path tab allow this change of collected files path load.
Thanks
Tom