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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Guy! Didn't know the quality of Marvelous cloth simulation, are you using version 3 or 4? Please, do a video tutorial and some High Quality 3d render tests in EIAS with cool light and Anti-Alias? I really would like to post all. Thanks Tom
  2. Guy! No problem with English!.. EIAS is a international software :) Doubts, probably you added the Motion Capture inside DAZ, from Mixamo, I suppose? Then you exported as MDD to EIAS, correct? The cloth simulation was done inside DAZ? The Cloths were done in Marvelous Designer, correct? Thanks Tom
  3. Ola Frank! Really cool! I liked the dynamics!!! Thanks Tom
  4. Ola Guy! Please, do a VIdeo tutorial!!! I will post it. Second, Why you don't use the MDD feature which load all correspondent MDD file to each .obj model? Could you export a animated test from DAZ in the latest FBX file format for me? tom@eias3d.com Thanks a lot Tom
  5. Ola! Wonderful test! Thanks Tom
  6. Ola Robert! Simply awesome news! Thanks Tom
  7. Ola Burney! Please, don't forget to export the simple scene for me from Sketch Up. Greg, Could you help with this? Thanks Tom
  8. Ola Michael, My doubt here is: Get this first .obj exported and re-import inside EIAS, see if the UV data still intact, if it's correct, Rhino is messing up the UV. Thanks Tom
  9. Ola Michael! When you export the Simcloth group as a .obj, it loose the UV Data? Thanks Tom
  10. Ola Greg! Clear! That's was the purpose of the Validate .fact export feature. We really want improve the workflow of our users!!! Thanks Tom
  11. Ola Greg! Simply awesome.. I will post them in the Facebook fan page and website! We are really busy with our next upgrade ;) What's means "Validated fact file replacement invaluable."? Thanks Tom
  12. Ola my friends! Please, generate a really simple export in several file formats, so, we can analize and see which we will be possible to update, since several of them will be limited from Sketchup export or limited by the file format itself. Please, send me DXF, OBJ, 3DS, LWO and latest FBX version from it (not 2006)... This simple export need to include the hierarchy, layers, color groups, transparencies... We will need a print screen from Sketchup hierarchy / layers to see if it's matching. Let's see if we can update the workflow. Thanks Tom
  13. Ola Michael! Exactly.. Thanks Tom
  14. Ola Michael! A group with UV space will preserve the deformation intact when the model is used by Simcloth. Thanks Tom
  15. Ola Michael! Right now, in the current EIAS 9.1 build, you need to use Autodesk FBX converter to FBX 2006. Thanks Tom
  16. Ola, Take a look: http://www.cgchannel.com/2014/08/download-15-free-hi-res-tree-models-in-fbx-format/ Thanks Tom
  17. Ola Greg! Its here: Thanks Tom
  18. Ola, A friend sent me: http://freespace.virgin.net/robert.bradfilms/TECH.html Never saw this short film!! Thanks Tom
  19. Ola Michael, I'm suggesting this approach since you can edit easily the mask if you don't like it and you can render a mask a lot faster than have everything in one pass inside EIAS, this is a compositing trick from film productions. You will use a "traveling matte", I never used Final cut express, but, should be easy to do. Thanks Tom
  20. Ola Michael! I would render both, Wood and Gold versions and then animate a version which is only a “Black & White” animated Mask to compose in After Effects, the mask can be done in After Effects too and applied in the groups as textures, Do you understand? Thanks Tom
  21. Ola Michael! Could you show us a reference? Thanks Tom
  22. Ola Michael and Scott! Yes, the feature is "frame strip", which tile the render in horizontal "buckets", it allows to render bigger frames. Side note, camera always need to load the entire scene when rendering with GI enabled, no matter the amount of frame strips, since Camera need to compute all Ray traces directions of the scene. Thanks Tom
  23. Ola Scott, You need to render using "tile" render, several slices of the same image. Thanks Tom
  24. Ola Scott! Please, do a screen grab of your Light settings, like this... Use a Parallel light, turn on Soft Edge Shadow, play with Light Angle and number of Samples. You can turn on and off “Use GI Sampling Engine to see the quality of the shadow vs render time. Thanks Tom
  25. Ola Scott, Please, Could you show us your Shadow settings? Thanks Tom
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