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Everything posted by Tomas Egger
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Ola, “From someone who spends alot of time trying to make simple objects move in complicated ways I would have to agree. With the death of various old websites there is almost no current rig stuff out there for Animator. Luckily I managed to download quite a bit of what was available. Also, notably 3DNY took my money and sent nothing before it closed its doors - anyone here involved in that, shame on you.†- As Rick wrote, please, contact Lance Evans. “I kind of thought, perhaps wrongly, that everything was going into the render and that Animator was becoming part of the pipeline to camera from other animation apps, or that the focus was on stills from hard body objects like architecture. Animation tools in Animator are beautiful to use but have been relatively static for a while.†- We want to change it, more and more.. :) “I don't want to start a conversation along the lines of if you don't do this I'm leaving because that's just a good way to embarrass yourself, but it is worth noting that modern rigging doesn't really happen without a well documented scripting language and or node based control. Without the ability to set up arbitrary links between objects you can't really set up a modern rig interface.†- We are aware of this :) “I got hold of some training stuff from Alonzo - excellent. Made a lot of stuff click into place, particularly using XP to build quick rig interfaces. At the risk of completely hijacking this thread and being stoned out of the forum, I think that your pricing model is upside down. It is worth noting that at whatever price you set your software I'm going to grumble about it. Why, because I want everything better, brighter, cheaper and I want it like yesterday, oh and it needs to help save the planet as well. It is worth noting however, that I handed over about 90 bucks to Alonzo without blinking and regarded the cdr I got in return as very good value. Why, because like most people I view purchasing things that help me learn very differently from purchasing things.†- Video Tutorials for sure is a way to go, make the learning curve really easy. “I'm not suggesting that you set up Animator Foundation, but personally I would drastically reduce the software prices and start generating a lot of paid for educational materials, shader presets, base models, ready rigs and lots more.†- We are EIAS owners since January :), our goal is make EIAS (Animator + Camera) more and more robust without rely in 3rd party tools and without rise the price, our competitors are rising the price :) “Anyway apologies for hijacking. At the end of the day software isn't religion ... it is er ... more important than that ... er sorry ... might have that the wrong way round ! - Genuinely interested to hear your opinion ... One last thing. I do actually live in the kind of UK village that US films like to portray where the elves bring packets of information every other Thursday if you bribe them with magic gingerbread. So, streaming video of any kind as an educational tool feels like asking your pet goldfish for help with algebra homework. Please can we just have some downloadable quicktime vids as well.†- All Available video tutorials are now ready to download :) http://www.vimeo.com/groups/eias Thanks a lot Tom
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Ola Rick, You are a “Jediâ€... Thanks Tom
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Ola Carlos, Cool Reel, but its really based in lots of custom scripts in Maya, no doubt and they are complex in Maya. Xpressionist help a lot... but we need to build a path to easy and powerful EIAS tools. Thanks Tom
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Ola Rob, As you wish, I'm here to help ;) Thanks Tom
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Ola Derryl, Only a add, you can install QuickTime 7 on OSX 10.6.X, it's included in the Snow Leopard DVD, custom installs. It's How I work everyday, ;) QuickTime 7 + EI QuickTime codec + OSX 10.6.6 Thanks Tom
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Hey Frank!!! Cool... nice, you are doing.. try to play with GI a bit.. experiment.. :) Thanks Tom
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Ola Rob, Send me the project, let me take a look :) Thanks Tom
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Ola Derryl, Here in our news, Toby released a quicktime and a Photoshop plug-in to EIAS. http://www.eias3d.com/forums/showthread.php?tid=410 Thanks Tom
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Ola, Camera render PNG sequences when you render directly to Camera (which exceed 2GB limit), but Renderma is not rendering PNG sequences with slaves (its not a implemented feature yet). Thanks Tom
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Ola, “I've encountered what may be little bit of a bug with Renderama and I'm wondering if there's a way to address it or if it's something outside user control. I'm rendering multiple passes for animations running at 25fps, some of which exceed the malignant 2Gb limit and must be brought in as frame sequences (after tediously converting from image files to TGA as After Effects will not recognise EI frame sequences), others stitch to a single .img file. When the stitched final .img file is brought into After Effects Pro (CS5), the frame rate is interpreted as 26.087fps, which is ... unexpected. When I scrub through the animation, I am finding what could be considered duplicate frames. If I adjust the frame rate to 25fps in AEP, the duplicate frames crop up elsewhere in the timeline, which adds a regular 'tic' to otherwise smooth motion. The duration of the clip when first brought in is correct, so adjusting the frame rate causes separate passes to slip out of sync because of consequent alteration to duration (when you decrease the frame rate, the length of the clip increases).†- We dont know Why, But After Effects CS5 is not reading .img sequence, I sent yesterday a Bug report to Adobe. You will need to pay attention when you are converting to have your sequences imported as “25 fps†and your AEffects Composition as “25 fps†when you are converting to TGA, otherwise, will not match. Btw: EIAS Quicktime plug-in to Quicktime Pro is the best option like Scott wrote. “In one other job, there even appears to be frames that have been stitched out of order. These problems have now cropped up in three separate jobs, which is beginning to become a problem. Are these problems something I should be thinking are coming from Renderama's stitching process, or is there something else potentially away?†- This is an old bug from Renderama which we are aware but its really hard to catch, if you make a really simple project which can reproduce it, we will be really glad squash it. Thanks Tom
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Status of Triple D shaders_A edge in EIAS 8
Tomas Egger replied to WHD's topic in EIAS Plug-ins and Shaders
Ola Tim, I will try to contact the developer... Thanks Tom -
Usefulness of older Macs for network rendering
Tomas Egger replied to Paul P's topic in Features propositions / Ideas
Ola, I totally agree with Alex, EIAS 9 loves Mac intel machines.. Because of the 64 bits rendering and Multi-processors. Thanks Tom -
Ola Paul, Everything is going fine.. Now we are working more and full concentrate ;) Thanks Tom
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Ola S, Some internal changes (some check boxes are remembered), if the user re-export from Animator, FormZ dont have a way to add these extra info. btw: If you need, contact FormZ, they have my email, so, we can talk to help them. Thanks Tom
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Ola Joe, The trick here is: 1) Scale down all Cubes before export 2) Export all “parked†(cleaning transform data and deforms) 3) Re-import again 4) Load Materials It will works perfectly. Thanks Tom
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Ola David, Experiment to save the model without be "parked", lots of extra info was added to .fac format on EIAS 8. Thanks Tom
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Ola David, Great Tip!!! Thanks Tom
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Ola, You could connect the IK Handle to the second bone, not the third one and create another IK Handle to control only the hand, connecting the second bone with third bone. Hope this help. Thanks Tom
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Status of Triple D shaders_A edge in EIAS 8
Tomas Egger replied to WHD's topic in EIAS Plug-ins and Shaders
Ola Paul, Yes, Gars is retired now.. but we are paying attention here... Thanks Tom -
Haha.. I will call Santa tonight.. :) Thanks Tom
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Ola Felix, I cant share now.. but you will know it in EIAS 9 release. Did you not ask to Santa a Mac Intel in this Christmas? You will love it with EIAS 9. Thanks Tom
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Ola Felix!!! How many polys in the final render? I never had a render with Photons in 5 hours :) btw: I would like to mention my render times with EIAS 9 and a Octa core machine.. but I cant share.. :( Are you running only one Rama Slave? Thanks Tom
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Ola Scott!!! Photon Map is a fast way and precise light simulation to render interior scenes or simulate Area Lights like real photography. If I understood well, Im not a Maya expert, Maya AO appears like EIAS Render Layers, which you can have your render in several passes.. am I correct? Thanks Tom
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Ola Joe, Glad its working now.. Lets change the “EI Faults†asap.. :) Thanks Tom
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Ola Dave, Thanks a lot!!! Tom
