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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Carlos, Cool Reel, but its really based in lots of custom scripts in Maya, no doubt and they are complex in Maya. Xpressionist help a lot... but we need to build a path to easy and powerful EIAS tools. Thanks Tom
  2. Ola Rob, As you wish, I'm here to help ;) Thanks Tom
  3. Ola Derryl, Only a add, you can install QuickTime 7 on OSX 10.6.X, it's included in the Snow Leopard DVD, custom installs. It's How I work everyday, ;) QuickTime 7 + EI QuickTime codec + OSX 10.6.6 Thanks Tom
  4. Hey Frank!!! Cool... nice, you are doing.. try to play with GI a bit.. experiment.. :) Thanks Tom
  5. Ola Rob, Send me the project, let me take a look :) Thanks Tom
  6. Ola Derryl, Here in our news, Toby released a quicktime and a Photoshop plug-in to EIAS. http://www.eias3d.com/forums/showthread.php?tid=410 Thanks Tom
  7. Ola, Camera render PNG sequences when you render directly to Camera (which exceed 2GB limit), but Renderma is not rendering PNG sequences with slaves (its not a implemented feature yet). Thanks Tom
  8. Ola, “I've encountered what may be little bit of a bug with Renderama and I'm wondering if there's a way to address it or if it's something outside user control. I'm rendering multiple passes for animations running at 25fps, some of which exceed the malignant 2Gb limit and must be brought in as frame sequences (after tediously converting from image files to TGA as After Effects will not recognise EI frame sequences), others stitch to a single .img file. When the stitched final .img file is brought into After Effects Pro (CS5), the frame rate is interpreted as 26.087fps, which is ... unexpected. When I scrub through the animation, I am finding what could be considered duplicate frames. If I adjust the frame rate to 25fps in AEP, the duplicate frames crop up elsewhere in the timeline, which adds a regular 'tic' to otherwise smooth motion. The duration of the clip when first brought in is correct, so adjusting the frame rate causes separate passes to slip out of sync because of consequent alteration to duration (when you decrease the frame rate, the length of the clip increases).” - We dont know Why, But After Effects CS5 is not reading .img sequence, I sent yesterday a Bug report to Adobe. You will need to pay attention when you are converting to have your sequences imported as “25 fps” and your AEffects Composition as “25 fps” when you are converting to TGA, otherwise, will not match. Btw: EIAS Quicktime plug-in to Quicktime Pro is the best option like Scott wrote. “In one other job, there even appears to be frames that have been stitched out of order. These problems have now cropped up in three separate jobs, which is beginning to become a problem. Are these problems something I should be thinking are coming from Renderama's stitching process, or is there something else potentially away?” - This is an old bug from Renderama which we are aware but its really hard to catch, if you make a really simple project which can reproduce it, we will be really glad squash it. Thanks Tom
  9. Ola Tim, I will try to contact the developer... Thanks Tom
  10. Ola, I totally agree with Alex, EIAS 9 loves Mac intel machines.. Because of the 64 bits rendering and Multi-processors. Thanks Tom
  11. Ola Paul, Everything is going fine.. Now we are working more and full concentrate ;) Thanks Tom
  12. Ola S, Some internal changes (some check boxes are remembered), if the user re-export from Animator, FormZ dont have a way to add these extra info. btw: If you need, contact FormZ, they have my email, so, we can talk to help them. Thanks Tom
  13. Ola Joe, The trick here is: 1) Scale down all Cubes before export 2) Export all “parked” (cleaning transform data and deforms) 3) Re-import again 4) Load Materials It will works perfectly. Thanks Tom
  14. Ola David, Experiment to save the model without be "parked", lots of extra info was added to .fac format on EIAS 8. Thanks Tom
  15. Ola David, Great Tip!!! Thanks Tom
  16. Ola, You could connect the IK Handle to the second bone, not the third one and create another IK Handle to control only the hand, connecting the second bone with third bone. Hope this help. Thanks Tom
  17. Ola Paul, Yes, Gars is retired now.. but we are paying attention here... Thanks Tom
  18. Haha.. I will call Santa tonight.. :) Thanks Tom
  19. Ola Felix, I cant share now.. but you will know it in EIAS 9 release. Did you not ask to Santa a Mac Intel in this Christmas? You will love it with EIAS 9. Thanks Tom
  20. Ola Felix!!! How many polys in the final render? I never had a render with Photons in 5 hours :) btw: I would like to mention my render times with EIAS 9 and a Octa core machine.. but I cant share.. :( Are you running only one Rama Slave? Thanks Tom
  21. Ola Scott!!! Photon Map is a fast way and precise light simulation to render interior scenes or simulate Area Lights like real photography. If I understood well, Im not a Maya expert, Maya AO appears like EIAS Render Layers, which you can have your render in several passes.. am I correct? Thanks Tom
  22. Ola Joe, Glad its working now.. Lets change the “EI Faults” asap.. :) Thanks Tom
  23. Ola Dave, Thanks a lot!!! Tom
  24. Ola JoeV, Restart your machine pressing 3 and 2 in your keyboard as Juanxer asked.. Questions: - Are you still using your both Drives the old one and the SSD cloned in your machine? - Remove your new SSD HD and try to see if your original HD runs. Diego had some issues with his newest machine too! http://www.eias3d.com/forums/showthread.php?tid=462 Thanks Tom
  25. Ola Burney!! You were faster than me!!! HAPPY NEW YEAR!!! to all EIAS family around the world!!! All the best wishes from EIAS3D team!!! We are working hard and rendering faster!!!! Thanks Tom
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