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Posts
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Everything posted by Tomas Egger
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Old magazine, EI related articles snapshot
Tomas Egger replied to yhloon's topic in EIAS General Forum
Ol Mickael!! Im not retired, but Im really happy taking care of EIAS :) Thanks Tom -
Old magazine, EI related articles snapshot
Tomas Egger replied to yhloon's topic in EIAS General Forum
Ola, I have all these magazines!!!! and I bought EIAS 2.7.5 because of them :) Thanks Tom -
Ola! Yes, true, I tried some settings, but my limit still the same, I will ask my web master today.. in the meanwhile, please, send me a email: tom@eias3d.com Thanks Tom
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Ola, You are right, I just updated my PM limit, please, try again! Thanks Tom
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Ola Felix, We still have a few details to solve, We really want to release it really soon, but it need to be full finished. Thanks Tom
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Ola Felix, Why? Explain me your problem... Thanks Tom
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Ola Frank! Good to know :) Thanks Tom
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Ola, Dont know yet.. we are learning it :) Thanks Tom
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Ola my friends, We just changed from our old Forum System to a new one, we were having a lot of problems with Spams and bots. EIAS3D team hope you like it. Thanks Tom
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Ola Brian, Do you mean the Northernlights3D link in the partners page? Thanks Tom
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Ola Brian, The Dante problem is prior to EIAS 9, so, we need to wait Blair’s new build. Thanks Tom
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Ola Dave, Please be clear here as this is a deal breaker for me - Will current plugins and shaders work in V9? Most shader/plugin developers are long gone so there will be no updates made to them. Im running all current tools from EIAS 8 and our EIAS 9 packed plug-ins and Shaders. Please, remember, we support Konkeptoine tools. Thanks Tom
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Ola Gigayoda, “I've been anxiously waiting for some kind of feedback for some time as well. Other than a code swap to update EI codebase, new camera with multiprocessor support, 64 bit compatible, updated modeler import, MDD implementations, faster rendering. My thinking is that an updated codebase may need updated plugins across the product line to take advantage of MP in mac/win environments.†The actual tools will run with our new 32/64 bits architecture, but the developers can create new builds to take more advantage of the 64 bits architecture, all shaders and plug-ins packed in the release are already 64 bits now. “If my assumptions are correct as well as some facts that you have pointed out I'd like to hear at least a yes this is part of the new build. At least this is what I envision as user who understands part of the hard work you guys are transitioning through and I appreciate it.†I really would like to show everything in the release day :) “The last question we used to have a wish list in the old EI for improved animation tools, texturing and it was a lengthy list. Then there were the plugins you guys developed. As a simple yes or no, are there more additions than the ones we are all partially aware of?†We know pretty well the users wishes, dont forget, Im a 24 hours a day user :) “Your honesty in regards to an announcement by the end of this month about a launch is what I will be more attentive to. This will prove to me at least what kind of customer service your team will provide to its user base. I'm sure Phungus who has been keeping track shares my sentiment.†We are paying attention in the details, its really important for us to have a really well done release, its our first step. “Keep running just let me know when you're flying. Thanks and best of luck!†We love EIAS and we want to show How. Thanks a lot, Tom
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Ola JK, All will be available in the release day, then we can discuss a lot, all the details. Thanks Tom
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Ola my friends, Everything will be available in the release day :) Thanks Tom
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Ola Steven :) Why show you a render now if I can show you several soon?! Thanks Tom
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Memory... like the corners of my mind...
Tomas Egger replied to Chenarch's topic in EIAS General Forum
Ola Rich, I hope to change your workflow soon :) Thanks Tom -
Ola Dave, Hope to change this soon :) Thanks Tom
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Ola Brian, Are you using only Local Camera on Slave or several slaves? If you are using several slaves, please, take a look if you have the latest shaders on the slave folders too. Thanks Tom
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Ola Kurt, You are totally correct :) Thanks Tom
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Ola Kurt, Really Interesting :) You know How I like VFX :) Thanks Tom
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Ola Phungus, We are in the details!!! We are running!!! Thanks Tom
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Ola AVT, So sad, I remember him, I really want the best for his family, he will be missed. Tom
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Ola, Happy New Year my friends!!!! from EIAS3D team!!! Thanks Tom
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Hehe... Thanks Rick.. Btw: Im Tomas “5â€... Tom
