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video texture maps play head on render


verb
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Not really sure if anyone else has come against this problem, I'm rendering a large output into several small chunks i.e. 0 - 2 secs 2 - 4 secs etc.

 

The problem I'm having is the video I'm using as a texture map always starts on frame 1, no matter when I start the rendering in the animator timeline. So, if I start rendering at 6 seconds, the video texture always starts at 0 seconds. So when I sync up all the different chunks in After Effects the texture jumps around instead of a nice smooth playback.

 

It would be awesome if the video texture started at the same time/frame as the render. So, if I render a frame at 6 sec camera also starts the video file at 6 seconds.

 

Anyway maybe a feature for a future release.

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Alex, it's a trick.

Tom is making up the questions and asking members to post them so he can answer rapidly and look smart...

That's what I did when I was more active...

 

Seriously, Tom is THE master. The combination of owner, developer and user makes him the ultimate resource for all of us.

 

As for my implication, my wife and I are starting our own medical clothing store (it's far from our 3D and Graphic design formation...) 

We plan to open this spring and then, maybe, I will be able to have a more active presence in the Forum.

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Hey Verb,

 

Check out this image to see where to set the Render Range of Frames.  Once you set them, a small green and small red triangle will appear on your timeline to indicate where the "range" starts and stops. Notice the reverse button which allows you to render those frames backwards if you want!

 

http://www.intuitionusa.com/1/render.jpg

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