Not really sure if anyone else has come against this problem, I'm rendering a large output into several small chunks i.e. 0 - 2 secs 2 - 4 secs etc.
The problem I'm having is the video I'm using as a texture map always starts on frame 1, no matter when I start the rendering in the animator timeline. So, if I start rendering at 6 seconds, the video texture always starts at 0 seconds. So when I sync up all the different chunks in After Effects the texture jumps around instead of a nice smooth playback.
It would be awesome if the video texture started at the same time/frame as the render. So, if I render a frame at 6 sec camera also starts the video file at 6 seconds.
Anyway maybe a feature for a future release.