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Found 1 result

  1. Not really sure if anyone else has come against this problem, I'm rendering a large output into several small chunks i.e. 0 - 2 secs 2 - 4 secs etc. The problem I'm having is the video I'm using as a texture map always starts on frame 1, no matter when I start the rendering in the animator timeline. So, if I start rendering at 6 seconds, the video texture always starts at 0 seconds. So when I sync up all the different chunks in After Effects the texture jumps around instead of a nice smooth playback. It would be awesome if the video texture started at the same time/frame as the render. So, if I render a frame at 6 sec camera also starts the video file at 6 seconds. Anyway maybe a feature for a future release.
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