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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Scott! More than one Camera, its important to have a few hard drives to load several maps at same time, if you don't have a huge amount of maps, geometry, the scene can be easily rendered in a camera 32 bits and several hard drives, my guess will be 4 32 bits Cameras #1. Thanks Tom
  2. Ola Derryl! Could you upload a simple sample project zipped with the problem? Thanks Tom
  3. Hey Steven! The tire project doesn't use Mondo Cloud Shader, I have all converted Northernlights3D projects to 64 bits. Take a look in the tire project, it uses Dante. Thanks Tom Burning Tire.zip
  4. Ola Kurt! Thanks for the link! Tom
  5. Ola, Nice :) http://www.creativebloq.com/audiovisual/2d-3d-61411925 Thanks Tom
  6. Ola Joe! Animator have a huge amount of code! We learned a lot updating to EIAS 9, Now a lot more is in the works right now.! We are becoming more and more happier with the next upgrade :) Thanks Tom
  7. Ola Joe! We are working as hard as EIAS 9 upgrade :) Next upgrade have a complex re-writing code, new features and optimizations. Thanks Tom
  8. Ola Joe! Can't share the features ;( Let's wait... Thanks Tom
  9. Ola Scott! We are working like nuts in the next upgrade, its going fine, several features already added, I hope to give a hint later. We are in the middle of a complex implementation right now..!! Thanks Tom
  10. Ola Paul! I full understand, that's my doubt, why a 32 cores machine is slower than a 16 cores, maybe you are right, the 32 cores machines are old, Its why I asked to you test in 32 bits mode, so, it will Push Camera in the faster speed as possible and we can see if the Amazon Pc machine is old, or we find a related bug with a particular hardware machine from Amazon. Just did a test, EIAS 9.1 Windows 8 64 bits (New Mac Pro 2013) - 12 cores 32 bits 8 threads - 3min 33secs 32 bits 16 threads - 2min 32secs 32 bits 24 threads - 2min 14secs 64 bits 8 threads - 3min 20secs 64 bits 16 threads - 2min 23secs 64 bits 24 threads - 2min 18secs Thanks Tom
  11. Hey Paul! Camera 64 will run only in a OS 64 bits. Try a smaller project which can run in 32 bits mode (2GB), than open Camera settings (preferences) in the OS 64 and turn it in 32 bits. Please, do the renders in 8, 16, 32. Thanks Tom
  12. Ola Vic, Please, try in the Preferences / Grid & Scale / Perspective Clip value. Thanks Tom
  13. Ola Paul! Please, do a test, if your scene doesn't need 64 bits render (more than 2GB ram memory), since we improved a lot the Camera memory management, please, to a test with Amazon slave cameras as 32 bits and with 8, 16 and 32. Thanks Tom
  14. Ola Joe! FractalNoiseR.shd? Its there.. Thanks Tom
  15. Ola, Export a baked geometry? Hmmm Lets think :) Thanks Tom
  16. Ola Steven! Turn off reflections in the Render window flags and see if the strip problem appears again. Msg me Thanks Tom
  17. Ola Joe! Hehehe.. correct :) Thanks Tom
  18. Ola Joe! Thanks for the info :) Tom
  19. Ola MM! Feel free to message us :) If possible, send me a simple collected project, so, I can look if its a bug or not. Thanks Tom
  20. Ola MM! Probably one or more of your groups are using "enviroment" reflection, turn them off and use normal Raytrace reflections. Find a group with it turned on, uncheck it and with the right of the mouse or pressing control + mouse click, it will open the contextual menu, use the option "all". To turn off all the groups in the project at same time. Thanks Tom
  21. Ola Steven! Im not seeing this, if you find a way to reproduce, please, post it in our bug tracker.. http://www.eias3d.com/forums/tracker/project-4-eias-910/ Thanks Tom
  22. Ola Paul! You need to install all 4 files inside the https://dl.dropboxusercontent.com/u/10021583/files/ReDistributable_Package_91.zip otherwise it will not run and you will need Windows 7 64 Ultimate at least. Thanks Tom
  23. Ola Paul! Windows OS sometimes need to turn off UAC http://www.howtogeek.com/howto/windows-vista/disable-user-account-control-uac-the-easy-way-on-windows-vista/ Thanks Tom
  24. Ola Greg! We will need really simple projs reproducing the probs on Rama PC.. Thanks Tom
  25. Ola Steven! AIM constrain for example.. http://www.electro303.paralumino.com/electro303/02-tech/tech_adv-p02.html Poly Vector: http://www.electro303.paralumino.com/electro303/02-tech/Tutorial_bank/tips031-040/tips036/tips036-US.html Thanks Tom
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