Mark Johnston Posted November 6, 2011 Report Share Posted November 6, 2011 Hi Tom I'd like an I pad control app that allows you to control things with gestures and also control from midi keyboard and control surfaces which all you to control animation parameters by set ranges of control for parameters and using midi note commands and velocity values to control speed of parameters being triggered and how long you hold a key how long something keeps changing and even allow you hit keys to trigger animation envelops . Hows that one!!! Mark Oh and also a motion capture system like arena based on iphones as cameras hooked up as many as needed on wireless network. You can dream . Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted November 6, 2011 Report Share Posted November 6, 2011 Hi Tom I'd like an I pad control app that allows you to control things with gestures and also control from midi keyboard and control surfaces which all you to control animation parameters by set ranges of control for parameters and using midi note commands and velocity values to control speed of parameters being triggered and how long you hold a key how long something keeps changing and even allow you hit keys to trigger animation envelops . Hows that one!!! Mark Oh and also a motion capture system like arena based on iphones as cameras hooked up as many as needed on wireless network. You can dream . Quote Link to comment Share on other sites More sharing options...
fantomaz Posted November 6, 2011 Report Share Posted November 6, 2011 What i really like is an app for an mobile device (iPhone, HTC,...) that can control and monitor Renderama and the slaves. Nothing complicated, but in case of a fail you would be able to restart and stopp, maybe reorder the jobs. This could be done via VPN. Alex Quote Link to comment Share on other sites More sharing options...
fantomaz Posted November 6, 2011 Report Share Posted November 6, 2011 What i really like is an app for an mobile device (iPhone, HTC,...) that can control and monitor Renderama and the slaves. Nothing complicated, but in case of a fail you would be able to restart and stopp, maybe reorder the jobs. This could be done via VPN. Alex Quote Link to comment Share on other sites More sharing options...
Frankg Posted November 6, 2011 Report Share Posted November 6, 2011 Better material preview and handling. Maybe it's just me. My models are mostly done in solid thinking and converted via STEP in Shark FX to fact. When I assign a shader (wood for example) I could not see in the materials window where the structure is. It a try and error way which would be much more comfortable if I could see direction and size of the shader directly on the model. By the way some sort of the old steamroller-plugin or a body paint similar solution for materials placing would be really luxurious :) regards Frankg Quote Link to comment Share on other sites More sharing options...
Frankg Posted November 6, 2011 Report Share Posted November 6, 2011 Better material preview and handling. Maybe it's just me. My models are mostly done in solid thinking and converted via STEP in Shark FX to fact. When I assign a shader (wood for example) I could not see in the materials window where the structure is. It a try and error way which would be much more comfortable if I could see direction and size of the shader directly on the model. By the way some sort of the old steamroller-plugin or a body paint similar solution for materials placing would be really luxurious :) regards Frankg Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 6, 2011 Report Share Posted November 6, 2011 Ola, Thanks for your inputs :) Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 6, 2011 Report Share Posted November 6, 2011 Ola, Thanks for your inputs :) Tom Quote Link to comment Share on other sites More sharing options...
vgd Posted November 7, 2011 Author Report Share Posted November 7, 2011 - Live Web Material Database directly into EIAS - Viewing project by node inspector - Powerful integrated UV editor - Paint environment - Ability to use an arbitrary number of repetition and mirror of the texture over one or more selected polygons - Info object with on/off flag for dynamic properties (cloth body, rigid body, mass, friction, ecc...) Quote Link to comment Share on other sites More sharing options...
vgd Posted November 7, 2011 Author Report Share Posted November 7, 2011 - Live Web Material Database directly into EIAS - Viewing project by node inspector - Powerful integrated UV editor - Paint environment - Ability to use an arbitrary number of repetition and mirror of the texture over one or more selected polygons - Info object with on/off flag for dynamic properties (cloth body, rigid body, mass, friction, ecc...) Quote Link to comment Share on other sites More sharing options...
fantomaz Posted November 16, 2011 Report Share Posted November 16, 2011 It would be really a good thing, when you could send testrenderings (snapshots) to a second computer via rama, so your main machine stays usable when in heavy poly projects... Alex Quote Link to comment Share on other sites More sharing options...
fantomaz Posted November 16, 2011 Report Share Posted November 16, 2011 It would be really a good thing, when you could send testrenderings (snapshots) to a second computer via rama, so your main machine stays usable when in heavy poly projects... Alex Quote Link to comment Share on other sites More sharing options...
hurricane Posted November 18, 2011 Report Share Posted November 18, 2011 UV editor, multiple uv per item, motion data resampling. Ie 120 frames to 25 frames per sec on import. Quote Link to comment Share on other sites More sharing options...
hurricane Posted November 18, 2011 Report Share Posted November 18, 2011 UV editor, multiple uv per item, motion data resampling. Ie 120 frames to 25 frames per sec on import. Quote Link to comment Share on other sites More sharing options...
BJMonkey Posted November 22, 2011 Report Share Posted November 22, 2011 I'd like to have a "like" button for the forums. Quote Link to comment Share on other sites More sharing options...
BJMonkey Posted November 22, 2011 Report Share Posted November 22, 2011 I'd like to have a "like" button for the forums. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 22, 2011 Report Share Posted November 22, 2011 Ola BJ, We are studying other options for our forum too. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 22, 2011 Report Share Posted November 22, 2011 Ola BJ, We are studying other options for our forum too. Thanks Tom Quote Link to comment Share on other sites More sharing options...
fantomaz Posted November 23, 2011 Report Share Posted November 23, 2011 An other wish: Export of xml data (3D) from Animator to Apples Motion - like in C4D f.e. camera position, nulls, and other Alex Quote Link to comment Share on other sites More sharing options...
fantomaz Posted November 23, 2011 Report Share Posted November 23, 2011 An other wish: Export of xml data (3D) from Animator to Apples Motion - like in C4D f.e. camera position, nulls, and other Alex Quote Link to comment Share on other sites More sharing options...
vgd Posted November 23, 2011 Author Report Share Posted November 23, 2011 - Group, ungroup, join, unjoin of imported objects - Unjoin selected polygons and merge it into new group - Texturing single or multiple polygons group Quote Link to comment Share on other sites More sharing options...
vgd Posted November 23, 2011 Author Report Share Posted November 23, 2011 - Group, ungroup, join, unjoin of imported objects - Unjoin selected polygons and merge it into new group - Texturing single or multiple polygons group Quote Link to comment Share on other sites More sharing options...
Joe Purcell Posted December 2, 2011 Report Share Posted December 2, 2011 EIM (would love this) Sub-D at render time ( I dont think this should be a plugin) Better partical system Cebas has some really cool stuff used pyrocluster fro truespace years ago loved it Snap to polygon so you can attached things to objects. Instaceing should help render speeds Better material editor it does seem dated now. being able to set morph targets in the single fact file. Like lightwave does with endomorphs (would need a modler to support it though Having layers in EIA Partical hair (wishful thinking I know) Being able to view displacement maps in ogl preview Update eia ui (not change it) just better images sharper text and 3d maiputors Bullet physics engine. With the modler I would spend and extra £500 ez for it would love to have it made by the same people that do my animation software. That's my brain fart for tonight work has been dull atm Quote Link to comment Share on other sites More sharing options...
Joe Purcell Posted December 2, 2011 Report Share Posted December 2, 2011 EIM (would love this) Sub-D at render time ( I dont think this should be a plugin) Better partical system Cebas has some really cool stuff used pyrocluster fro truespace years ago loved it Snap to polygon so you can attached things to objects. Instaceing should help render speeds Better material editor it does seem dated now. being able to set morph targets in the single fact file. Like lightwave does with endomorphs (would need a modler to support it though Having layers in EIA Partical hair (wishful thinking I know) Being able to view displacement maps in ogl preview Update eia ui (not change it) just better images sharper text and 3d maiputors Bullet physics engine. With the modler I would spend and extra £500 ez for it would love to have it made by the same people that do my animation software. That's my brain fart for tonight work has been dull atm Quote Link to comment Share on other sites More sharing options...
hurricane Posted December 6, 2011 Report Share Posted December 6, 2011 Another one. . . While I think of it ... Icon in the diffuse tab to pick a texture as the display texture. M. http://www.phpbb.com/ Ola BJ, We are studying other options for our forum too. Thanks Tom Quote Link to comment Share on other sites More sharing options...
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