Jump to content

Tomas Egger

Private
  • Posts

    3513
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by Tomas Egger

  1. Ola Nutley, Collada is part of the latest FBX file format only, we dont have it yet. Could Poser export FBX only or MDD? Thanks Tom
  2. Ola Redcode and Blair, Believe or not, the Product Manager was a EIAS lover.. :) “Hi Tomas, I also join Jaime for the congratulation of the acquisition of EIAS! This is a software I used a long time ago and my first advanced rendered images an animations has been done with it... then it brings me good memories (Camera was so fast!!) We will be glad to provide you the information that you need to support GoZ with EIAS and all the help we can. Right now, we are working on improving GoZ structure to have a better support by 3rd party companies like you, then it's not fully ready, but it should be very soon....” Since then, I didnt hear nothing more.. :( More than 4 months ago.. Thanks Tom
  3. Ola Fiberblast, Nice to hear that!!! From Igors: “it's a render format (sub-pixels are stored layer per layer). However post-processing can combine them together (e.g. process anti-alias) and create an outpup 16/32-bits image.” Dont forget to post what you are doing... :) Thanks Tom
  4. Ola Redcode, Only to let you know.. I sent the third time this afternoon.. Lets see Thanks Tom
  5. Ola Redcode, I thought the same.. :( Thanks Tom
  6. Ola Fiber, From EIAS3D web site: http://www.eias3d.com/category/video-tutorials/render/page/2/ EI Layers From Adobe: http://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103906c6dea-7e3da.html Thanks Tom
  7. Ola Bert, Niceeee... Thanks Tom
  8. Ola Redcode, Only to inform our community, I asked 2 times the GoZ SDK to Pixologic, they answered me only, when the SDK became finished, we will send you. No answer since then. And some others 3d appls. Already have it. :( Thanks Tom
  9. Ola, We will take note.. ;) Thanks Tom
  10. Ola Felix, Sorry, I edited you post removing some "bad words", about SSS, only our friends Igors can tell Us. Thanks Tom
  11. Ola Phungus, This theme have a lot of speculation, who is right? Luxology or Chaos? I really dont know. For sure, CPU is the first step in this area, then, maybe mix with GPU in the best areas which can be used. Thanks Tom
  12. Ola Felix, About TAFA, TAFA exports MDD, which is perfect to us, I think its better to TAFA developer bring a MAC version. :) Thanks Tom
  13. Ola S, Good points.. My way to scale keyframes in time is the visual way, like After Effects does. Thanks Tom
  14. Ola Tango, Could you get your Corrupted project (script) and simplify it, deleting everything you can before the viewport bug disappear? collect the project and upload to us? Thanks Tom
  15. Ola, “ Love Xpressionist. Lets give Xpressionist even more power. Wish it could generate keyframes from its scripts. I want more commands.” XP can, go to prefs, Enable “Set Keyframes” and “Update All frames” (if you do lots of changes overtime). Thanks Tom
  16. Ola, “Shouldnt the "Constraint" menu be a sub under Animation?” Because its one click less.. :) Thanks Tom
  17. Ola, “Generally I use screen shots of wireframes in orthographic views to guide my texture creation in photoshop but you could add a button for that instead.” Why you not render a snapshot of the groups in orthographic mode in wireframe mode? Thanks Tom
  18. Ola, “Would be nice to be able to load a scene into Unity3D. Meh. But probably not worth the work.” This means FBX export. Thanks Tom
  19. Ola Fiber, “Would love to be able to scale multiple keyframes over time.” - Select your keyframes in the project window - With Command Pressed, move your timeline over the selected keyframes, The selected area will become blue. - Move the Timeline to first key frame in opposite you want to scale. - Click with your mouse (pressed) in the Keyframe you will scale in time with Command pressed again. - Move the mouse Inside the blue area (to scale down) then Outside (to scale up). - to deselect the blue area, only move the timeline with Command press again. Thanks Tom
  20. Ola Hurricane, I just did a simple project to you showing How to solve your problem with a Reactive Shader. Hope it helps Reactive.zip Thanks Tom
  21. Hey Blair, You know what I think about Reelmotion... ;) Thanks Tom
  22. Ola Fiberblast, You can use Cineon Shaders: http://www.northernlights3d.com/AG_Shaders/agproducts.html But I will consult Igors. Thanks Tom
  23. Ola DaveW, Everybody here will appreciate!!! Thank you very much Tom
  24. Ola Kurt, I never saw this page.. :) I will ask them... Thanks Tom
  25. Ola Toshi, Great!!! Thanksss Tom
×
×
  • Create New...