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Tomas Egger

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Everything posted by Tomas Egger

  1. TripleDTools, Inc., long time developer of third party plugins and shaders for EIAS, has decided to close down the company. Support of PowerParticlesPro, aFraktal, and aEdge will continue through Friday, December 3, 2010. TripleDTools thanks all the loyal users of their products over the past 12 years. "It's been a pleasure serving you and we wish only the best for EIAS and it's user base in all future endeavors.” EIAS3D team wishes the best luck to all our friends in TripleDTools!!!! Thanks Tom
  2. Ola Felix.. I cant share more.. :) Camera 9 is a new Monster :) Thanks Tom
  3. Ola Felix, Better and Better, we did some improvements on EIAS 9 SSS render.. :) Thanks Tom
  4. Ola Felix, Realllly nice, on both aspects!!! Thanks Tom
  5. Ola, Thanks Loon!!!! Tom
  6. Ola Felix, I really would love to have time to make scenes like this.. :) Would be awesome to push my skills.. :) Its a really beautiful work!! Thanks Tom
  7. Ola Felix, MY BADDDD, I was working on it and become soo busy with EIAS 9, I forgot to finish your project.. really sorry. I will try to finish it in 2 or 3 days.. Thanks Tom
  8. Ola my friend, I reallllly liked!!! Thanks Tom
  9. Ola Brian, What do you think about a test with Modo OBJ which I did with 1.16GB? :) niceeeee About Morphing targets: Please, send me your main model with targets in OBJ format to me, I will do test. :) tom@eias3d.com Thanks Tom
  10. Ola Paul, Welcome back.. :) We are really happy with our importer, time to make our work easier and easier. Thanks Tom
  11. Ola Tom, please, Upload a simple EIM project file Zipped. Tom, only a detail, EI Modeler still EITG company property, its not our and it was discontinued, but I would like to help you. :) Thanks Tom
  12. Ola, Hope this help.. Colorphium1.0 (UB).sit Thanks Tom Colorphium1.0 (UB).zip
  13. Ola my friends, The EIM workflow will not change, EIAS will read the EIM fact files. EIAS 9 reads and convert internally file formats like OBJ, really fast and precise, you will not need to use Transporter or OBJ2FACT. Thanks Tom
  14. Ola Scott, Im pay attention since WETA released his proprietary 3d Paint system which can handle huge data sets.. :) Its interesting.. :) The Foundry is the publisher. Thanks Tom
  15. Ola Steven, Lets invite Alonzo to answer this.. :) He did several.. Thanks Tom
  16. Ola Anthony, Really great to hear this... Thanks Tom
  17. Ola David, “No photons, not enough RAM, not until we have 64 bit Camera. And 64 bit Animator would be nice, but probably will take quite a while if at all possible.” I just rendered a 1920x1080 with 15 million polys, Photon mapped :) Thanks Tom
  18. Ola Kurt, We know about this technique :) since a few years ago. Started with ILM in Pirates of Caribean, then Pixar implemented. :) Its interesting Thanks Tom
  19. Ola Aziz, Before we think in Features like this one, we would need to implement some other core changes in Camera. But Its always interesting to see whats happening around, thanks. Thanks Tom
  20. Ola David, Congrats!!!! Wonderful Render!!!! Camera 9 will handle the entire data set for sure with GI and photons in big render sizes. Thanks a lot Tom
  21. Ola Mark, From our list? http://www.eias3d.com/products/konkeptoine-plugins/ or David’s products? Thanks Tom
  22. Ola Steven, About your request to add in downloads, not now, we have plans :) Thanks Tom
  23. Ola Felix, The server was down.. please, try it again. Thanks Tom
  24. Ola Felix, Please, upload in our FTP: http://www.eias3d.com/forums/showthread.php?tid=93 Animator BUG folder :) a full collect without Photon maps :) Thanks Tom
  25. Ola Anthony, I just mailed David, Robert was answered by David, lets see what is happening.. Thanks Tom
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