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Everything posted by Tomas Egger
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Ola Dave! Good idea to have this Poll! Thanks Tom
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Ola Verb, Yes, lets look it later. Thanks Tom
- 3 replies
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- renderama
- not sleeping
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Ola Verb, Did you change the “energy saver†system preferences to not allow the computer to never sleep on 10.8 machines? Thanks Tom
- 3 replies
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- renderama
- not sleeping
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Ola Verb! Good to know :) Thanks Tom
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Ola Steven, No, they arent, but Igors updated them to current users. Thanks Tom
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Ola Josiah, Interesting, just tested: Do a test for me... Send a .eiz render to Rama, start to render, look inside the Rama Job folder, before Rama Start to Stitch get all files and import in AE, see if they are correctly imported. My guess, Rama is deleting info when it Stitch the individual frames which have 3.6MB each. Note: EIAS 8 does the same Thanks Tom
- 9 replies
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- z-depth
- after effects
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Ola Brian, Spot lights have a outer cone, it limit the shadows and become more clear here with RT. soft shadows activated. Buffer Shadows and RT shadows without soft shadow doesnt have this problem, since you have a clean shadow of the object. RT Shadows with soft shadows spread all the shadow in the surfaces, so, you dont have a clean difference between black and white, I attached another project here with default outer cone (45.0) and one light with Soft shadow angle of 10.0 instead of 60.0, take a look, do a render, the outer cone doesnt appear now, Why? when you use a value of 60.0, the shadow is all over the place making the black areas grey and appear limited by the outer cone, simple. If you want to use 60.0 without a bigger outer code, you need only to go to AE or Photoshop and use Levels to crop the small grey values. Now, you can believe this is the way it works. Thanks Tom Project 9 sbTOM.zip
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Ola Brian, I will try to get the info about the Antiqua port to 64 bits. About, Evermotion, I know How, The 3Dmax scene was opened and converted in .3DS file format and then imported in EIAS, added textures, lights and render. Thanks Tom
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Ola Verb, Please, restart all machines and see the if the IP numbers match with the previous on Rama. Thanks Tom
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Ola Brian! Its working fine in 32 bits mode only, since it need the Antiquer shader which doesnt run in 64 bits mode yet. We are porting the tools. Thanks Tom
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Ola Verb, Hmm.. How the machines are connected each other? To delete prefs: Your HD / users / “you†/ Library / Preferences / “RenderamaPrefs†file Thanks Tom
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Ola, All my characters in the new music video clip Im doing right now were done in Silo. Im exporting as .OBJ since they didnt fix the .FACT export. Thanks Tom
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Ola Brian, I tested your project and sent you back, this only a problem of the light’s outer cone sizes and light’s references sizes. Working as expected. Thanks Tom
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Available Freebies updates for EIAS v9 - Path2Line 32/64 bits - Download - WireMaker 32/64 bits - Download Thanks EIAS3D team
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Available Paralumino updates for EIAS v9 - Braider 32/64 bits - Download - RunLine 32/64 bits - Download - Scrim 32/64 bits - Download - Swage 32/64 bits - Download - Trestle 32/64 bits - Download Note: for model plug-ins just download new .plm file(s) and use them with your .rsc. For shaders please mail us your name and dongle, we will send you new authorized files Thanks EIAS3D team
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Available Konkeptoine updates for EIAS v9 - MrRevolver 32/64 bits - Download - Proxy 32/64 bits - Download More updates coming soon Note: for model plug-ins just download new .plm file(s) and use them with your .rsc. For shaders please mail us your name and dongle, we will send you new authorized files Thanks EIAS3D team
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Ola Greg! Are you asking me? only Area Lights and the new Parallel light :) 2 scenes in the tutorials: Irradiance Living Room Photons Kitchen Thanks Tom
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Ola Brian, Please, send me in my email tom@eias3d.com Thanks Tom
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Ola Dave! Awesome my friend! Thanks Tom
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Ola Josiah! Could you build a really sample project showing this? and send to me: tom@eias3d.com Thanks Tom
- 9 replies
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- z-depth
- after effects
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Ola Vic, Im running EIAS 9 on 10.6.8 right now... Your image have a great improvement Thanks Tom
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Ola Milton! You will receive the unlock code in a few minutes! Thanks Tom
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Ola Vic! Yes, Normal Bump... Thanks Tom
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Ola Vic, Its exactly this, since they are separated models, they have different angles in the surface, really subtle, but give this effect. Thanks Tom
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Ola Vic, The tiles on the bathroom wall are real separated models, so, I only added Irradiance reflection. Thanks Tom
