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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Joe! Really Nice render.. Camera crashes with huge density Ubershape I guess, try this, make Ubershape more dense to try it, but export as a fact and re-import and try to render it. Thanks Tom
  2. Ola Joe! Whats happening, we are revising each area of Animator before the release, code refactoring for example, new features, right now, we are in the morphing window ;) Thanks tom
  3. Ola Steven! Add que EI quicktime component in the OSX library :) http://telegraphics.com.au/sw/product/eicomponent Thanks Tom
  4. Ola Gabe! The fast method is make your model less dense and replace in the project.. it will be faster to render :) Thanks Tom
  5. Ola Gabe!Yes, I have 32GB of ram for Camera :) Are you not using really heavy geometry for your renderings? geometry dense polygons?ThanksTom
  6. Ola Giga! Yes, we will updated Gelmato info, we are talking with them since the acquisition and in the installers we will have everything updated including the Sierra and Win 10 new security system requirements :) Thanks Tom
  7. Ola Paul & Felix! As soon, we became closer to release, I will try to post something interesting :) Thanks Tom
  8. Ola Felix! Our "Animator" was missing a lot of new care ;) thanks tom
  9. Ola Felix.. New options are appearing more and more :) Thanks Tom
  10. Hi Nori-I saw your post on the EI website and downloaded your file. (I assume you received my direct Email with the samples I sent you?) Your models are fine now, but some of your Bullet settings needed to be changed.Your “Decomposer” in the Link Window was set to “Default”. This option only works for very simple simulations, and I suggest using “VHACD” for all of your simulations. It has to be set for all the links.Then I experimented with the “Force Scale” (a global multiplier applied to all elements in your simulation). The links were coming apart and I reduced the force scale incrementally to 0.05 so that the links would remain together. (Try increasing the force scale yourself to see the results.) The Preview.mov file shows all the frames in the animation, and the final movie was rendered every 6th frame to get a more realistic speed. You were very close to a solution - it just takes some experimentation to interpret why the links were coming apart.All you have to do now is attach your high-res links, turn off the low-re links, and do a final render every 6th frame (or whatever speed you like).Tomas: This thread has gotten a few hundred reads on the EI website. Maybe you might want to post these files as the final conclusion so everyone can see how to solve the problem?Good luck with your project Nori! I’m glad to see you were very near to the correct solution :-)Chip SOLUTION FOR NORI.zip
  11. Ola Felix! We are solving some complex problems right now.. no ETA yet :( Thanks Tom
  12. Ola Félix :) You know I like Character Animation.. so, Ssss secret :) Thanks Tom
  13. Ola Chip and Nori, Just found the problem with video tutorials, need to install Flash Player in the Mac and allow it for EIAS3D.com We will take a look How to update the website code for HTML5 Thanks Tom EIAS3D Team tom@eias3d.com
  14. Ola Nori, I am posting Chip answer, he had problems to post the attachment.. ------------------------------ Hi Nori- I looked at your chain project and have some general comments about getting Bullet to be more predictable for all simulations. The attached project file has been modified and the chain now responds as it should. Here’s my approach to all of my Bullet files: As you’ll see in the modified project file, I substituted a very simple cylinder and tube (low poly’s) for your chain segments. I only needed one model, and replicated it to form the links of a chain. I ran Bullet on the simple model, and it reacted fine. Then I simply added your high-res chain model as children to the low-res parents, and your chain segments followed the parents. Here’s my approach: My simple model only required a low poly cylinder and tube that were joined as one model. There’s no need to make the cylinder and tube smooth. You only need a few surfaces for Bullet to use to calculate the intersections of the links. I duplicated the same simple model repeatedly to form a basic chain, and added two low poly planes (just 2 polygons) on either side of the chain segments. This will keep the chain planar during it’s motion. (Remember: Once Bullet calculates the motion, the low poly models and planes will be turned off before final rendering. The link motion will be “baked” into the project file, and Bullet won’t be needed during render.) I ran the simulation on the low-poly parts (see Quicktime preview), and the chain reacted fine. Then I simply parented your high-res chain segments to the low-poly Bullet models, turned off the low poly models and your chain segments followed the baked Bullet motion. In general, always build the simplest mechanical representation of your physical model for Bullet. Avoid using your full-res models; they will often result in unpredictable results because of the difficulty of calculating the intersections of the detailed polygons. Once you have the low resolution models working in Bullet, parent the high-res models and render. Use as many deflection planes, tubes, or other objects as you need to keep your parts in place, and then turn them off after Bullet has determined the motion. If you look at the Dynamics examples on the EI website, there are many “invisible” objects that I use to keep my objects on the path I want them go. (For the Wall-E treads, there are also two planes on either side of the treads to keep them aligned.) See the attached project file. In my Selection Sets you’ll see only the low-res objects are used in the Bullet calculations, and your hi-res links simply follow their motion. Finally, alway remember to preview the motion rendering every frame. Previewing every “nth frame” causes unpredictable results. Once I got the results I wanted, I then created the final render using every 6th frame to get the chain to fall at a natural pace. I hope this helps - let me know if you have any more questions! Chip CHAIN FILES.zip
  15. Ola Brad! Please, first, use this dongle Installer link bellow, the latest released. Then follow the steps of this post about Sierra issues, OS Sierra have new problematic Security privilegies, it will be solved in the next upgrade! Yes, We are taking more time than we wanted in our new upgrade, but it will be our second and best release. If you have problems to solve the Sierra problem, I can remote control your machine and solve it for you in a few minutes. Feel free to message me anytime!! Thanks Tom Dongle Installer EIAS and OS Sierra Steps!
  16. Ola Nori! Just asked our Bullet Master Chip Pedersen give us some tricks :) Thanks Tom
  17. Ola Rod! Glad to know! Its always a pleasure to help.. Thanks Tom
  18. Ola Rod! Its simple: 1) Select your group(s) 2) Open the Link Window 3) Enable the Inherit Scale and with control pressed in the keyboard, you will see the contextual menu, options like, All, Remaining, Children... and so on :) Thanks Tom
  19. Ola Rod! Try it.. dont forget to do a back-up of the old one. Thanks Tom
  20. Ola Rod! I understand Rod! Its why we want our next upgrade the same feel we love in EIAS but a LOT more modern :) Did you try only the formZ plug-in? Thanks Tom
  21. Ola Rod! I remember autodesys had problems exporting .fac in FormZ 7, they did a Fix, but in theory was for FormZ 8.. you could try, do a backup of your old plug-in. Thanks Tom Fact.fzp.zip Dear formZ / Electric Image users, Thank you for your recent report of issues with the FACT Export with formZ v8 on OS X. We have now fixed this, and would like to invite you to test this fix to make sure that it is working properly for you. To test this, download, unzip, and copy the attached file: Go to your Applications: formZ 8: formZ 8 Pro: Plugins: FFMT folder and Paste this file, replacing the older plugin. (Make sure this asks to Replace the older file to make sure you have it in the right location.) Then Relaunch formZ 8, and the plugin should be ready for testing. Please give it a try at your earliest convenience, and let us know if you have any issues, or if it is now working as you would expect. Best Regards, formZ Technical Support AutoDesSys, Inc. https://www.facebook.com/AutodesSys (614) 488-8838 Monday - Friday 9am - 6 pm EST
  22. Hey Rod, Could you install the latest FormZ 8.5 trial and see if the problem persist? Thanks Tom
  23. Ola Chris! Feel free to message me anytime! Thanks Tom
  24. Ola Etch! Probably I can help.. but I need to see what you are doing.. Could you record your desktop screen with quicktime for me? to see the problem? Thanks Tom
  25. Ola Etch! If you send me the file from Blair will not help, because It need your Hardware dongle.. If you can connect your machine in the Web, I can do it, its secure. When you mouse over on my Forum Name, appear a option to send a message. Thanks Tom
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