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Ian

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Everything posted by Ian

  1. 1. Nice idea 2. Sketchup import via Obj or 3DS is pretty good, but obviously direct importers are always better ;) 3. We have some ideas here ;) 4. We'd like to see this too 5. Yes this is a very tricky area, but we need to discuss details 6. I think there is a mapping mode to compensate for this, I will check 7. We have some ideas here 8. I'm not sure I understand this.. Thanks for your ideas :) Ian
  2. Hi all, Just to follow up, once you export an MDD file, if you can't export a fact directly from the same program, you can convert an OBJ to FACT with OBJ2Fact and the following settings...
  3. Unfortunately it has already been tried. What do you need EXR2Mesh to do additionally? We would like to improve it :) Ian
  4. Ian

    Textures and UVs

    I've used Obj2Fac for this in the past, just make sure (separate by material, use .mtl file). If there is only 1 UV map involved per group, then Polytrans should be able to do this. In fact, if there is only one UV map per group, Animator should do this with a standard 3DS import (uncheck all the boxes!). Hope that helps, Ian
  5. Ian

    EIAS Userpack

    Hello all, As you may know, we dedicate a portion of our development time to features voted for democratically by our users. This section of the development schedule is known as the 'User-pack'. Features to be included for voting need to be vetted by the EIAS team to make sure they are in the boundaries of what is possible (effectively, this means a maximum of a few days programming time per feature). We will be watching the feature suggestion forum for ideas that fit into the category, and as we spot the ideas that are suitable, we will stamp them with the attached logo. In addition, we already have some features in mind for the next UP list and will make them public when the moment is right. Thanks, The EIAS3D Team.
  6. Hmmm, perhaps this feature is Mac only, I'll ask... Ian
  7. Could you upload an example of such a file? Cheers, Ian
  8. Hi David, I can confirm that EITG is developing actively developing a modeller, you can ask about that on the EITG forums ;). I model in Maya (CAD accuracy isn't for me) but I get the models to EI via .obj or FBX, I have no problems with file import (I just use file > open for both formats). I regularly export paint FX to EI from Maya too. I used FormZ 6.6 a little, it's a great, solid modeller, though it never clicked with me (too exact!) :) Sketchup is great for grabbing models from the 3D warehouse, exporting them to a better modeller, and then adding details to said models yourself, it can be good if you don't have time to start from scratch. But Sketchup really is for fairly basic shapes. Hope that helps, Ian
  9. Ian

    Art:Deco

    Heh heh, I like! Some photon errors there though? In the corners of the wall... I wonder what is causing that... Ian
  10. "All readable formats." That's a fair request, I'd also like to add that I love that sketch ;)
  11. I can reproduce that here. We shall log it (as soon as we've finished the bug tracking system ;) Thanks for reporting it! Ian
  12. Hi Bill, I think the plan is to have another user-pack for EIAS9, and I'd vote for this one! Ian
  13. FBX is still the standard interchange format for the big apps. Collada is also quite powerful of course. FBX is something we'd also like to see improved.
  14. Great work, love the curves, hyper-reflections. Love the debate you started on you-tube about replicating star-ships, only Star Trek can do that. Congrats, Ian
  15. I can see problems with placement here, wouldn't it be hard to place the text precisely where you want it?
  16. We have some ideas here too :) Thanks for the suggestion! Ian
  17. You can import .obj files very well already using the FBX libraries, here's how: 1. Go to the file menu > open 2. Change the file filter to ‘all files’ 3. Select a .obj, .dxf or .3ds file 4. Click ‘Open’ 5. Press ‘Okay’ on the FBX import box 6. Save the .fac conversion A new project will open with the converted file. Just be aware that materials don’t translate well with FBX, Ian
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