Jump to content

Ian

Moderators
  • Posts

    133
  • Joined

  • Last visited

Everything posted by Ian

  1. Excellent news! Congrats Luis! Ian
  2. Well it seems like a win / win situation to me! It would be great to finally see the Paralumino gems back out in the wild! Ian
  3. Haha! Good lord look at my hair! I swear I look like an adult now... Thanks Richard, every the community stalwart! Ian
  4. Thanks Frank!
  5. Hi all, Does anyone still have my old Paralumino tutorials knocking about? HyperGlass and Pacifica specifically. Is it possible you could dropbox them/ weTransfer them to me? Many thanks! Ian Edited: I'll not be able to release them publicly, but I'd still like copies for myself.
  6. I like this idea :) Here's a link to Vray's implementation for reference if needed: http://help.chaosgroup.com/vray/help/150SP1/vrayplane_params.htm
  7. Great work!
  8. How do Al, SynthEyes works really well with EIAS, I used it recently, let us know if you get stuck... Ian
  9. Sweeeeeeeeeeeeet :) Ace work, Ian
  10. Great work, and nice website! Félicitations ;) Ian
  11. Hi Markus, EIAS 9 is looking really, very nice, I have been doing some lovely (and FAST) renders with Camera 64 MP. It seems like, for the moment at least, the dongle is here to stay (I recently noticed that the number of apps we use here that require dongles is increasing, not decreasing...). Maybe Tomas can say more :) Ian
  12. Hi Apu, Have you tried opening the .obj with File > Open in Animator? It will use the FBX importer to convert the OBJ file, and UVs should stay in tact. The same for .3ds files, these will also be translated with 'File > Open'. Looking to the future, EIAS 9's import system is virtually bullet proof (and it is still being improved). It makes my life so very much easier.
  13. Forgive me if I'm misunderstanding this, but you don't need to save the texture, you can do it in Animator: 1. Select the material ball 2. Copy 3. Go to the material of the destination object 4. IMPORTANT: Click the material ball 5. Paste texture It should be in the same world space. Best, Ian
  14. You can do fairly realistic oceans and basic floating objects in EIAS right out of the box. The runwave deformer is one of my favourite parts of EI. Ian
  15. Hi Ken, yes, you make the conversion to the equivalent focal length. Best, Ian
  16. If you are talking about a still image, you can put in your focal length into an EIAS camera, and match it this way (remembering if you camera is full frame or 2/3 frame, this is VERY important for matching cameras). Best, Ian
  17. Nice idea, I'd actually like to see the Reflection/Refraction and Sky Maps in the same window, not in two separate windows as they are now, as that would also help with texture management. Ian
  18. That's how I'd do it too :) Ian
  19. Looks like the GI sampling grid is too large...?
  20. You can email it to me: ian.waters 'at' mac.com
  21. Upload the FBX and I'll take a look...
  22. Okay I did some tests, and you can't do this with 'generate shadow mask' but, as Dave says, you CAN do this with a layer mask and the Ambient/GI layer. You could of course do the layer manually by setting your ground plane to black and you objects to shadow only, then 'add' that back onto your composite. I've attached a sample project if you want to take a look. Ian bleeding.prj.zip
  23. I'll look into this, getting the GI out is easy (do an occlusion pass) - getting the colour bleeding out is not so easy... You can't even do that with Vray. I will do a few test tonight. Ian
  24. Yeah Robert is right, this works fine so long as all the children have 'inherit scale' checked. Ian
  25. Great work, congrats :) Ian
×
×
  • Create New...