Jump to content

Ian

Moderators
  • Posts

    133
  • Joined

  • Last visited

Everything posted by Ian

  1. Completely agree with you there.
  2. How do Al, Colourphium/Noise is the way to go, you don't even need to use bump with noise factory, just use it's dirt settings. Reactive shading only works when the colours are on the vertices, so I don't think map based 'reactive shading' works... Not that I'm aware of anyway... Antiqua would do it, but it's not free :) Ian
  3. Camera needs to be able to render to 32bit Float before it can render 'point position passes' that can be used for this technique. Best, Ian
  4. Ian

    Memory

    EIAS 9 Camera will be 64 bit, as will shaders and plug-ins (Tomas, correct me if I'm wrong there). The next question I will be able to answer after testing the updated shaders/plugs :) Ian
  5. Tip for the future: When you copy your material, you can paste it in two ways: 1. Select the object in the project window, and press paste. This will place the texture 'relatively'. or 1. Select the object in the project window 2. Open it's material info window 3. Click on the material preview ball 4. Press paste - This will place the texture 'absolutely' (based on the 'copy' object).
  6. Ian

    Memory

    Plug-ins will have to be ported to 64bit in order to take advantage of more memory, I'm pretty sure the built-in model plug-ins will be ported to 64bit, as for Placer Deposit, you'll have to ask NL :) Ian
  7. I wonder if that's possible... It it probably possible to allow us to copy it out of the EI dialogue, and then paste it ourselves, rather then having to type it by hand... Ian
  8. To put it simply, there is a '32bit compatibility mode' in EIAS 9 that means all old plug-ins will work, but if 3rd party developers port their plugs to 64bit, then that's even better :) Ian
  9. Values higher then 1 would be good, you're right about that, I do my glow in post though, I suppose you can render out to layers and just stack the glow layer up... Ian
  10. Ian

    Flag

    Nice Rick, I think we should bundle that video with the download...
  11. Hi BJMonkey, Can't you do this in the glow layer settings? Best, Ian
  12. Hi Michael, For posterity (as I've just emailed you ;) Yes, you can proxy very complex objects with multiple materials, there is a tutorial video that explains the process in Tutorials> Plug-ins. Have fun, Ian
  13. WHAT THE DICKINS! That looks like a exceptionally large amount of work, congratulations and very well done... There's a whole showreel right there... Ian
  14. Hi Mickael, please email me about this, I can't share everything because Brian had several videos in the pack and I don't have his permission to do this, but I do have some tests/unpublished videos that I can let you see. Cheers, Ian
  15. Ian

    cool site!

    You were fast! :) Ian
  16. If I remember correctly, the idea was floated for the EIAS 8 Userpack, but when it was investigated the choice became: A. The whole user pack, or B. Just this feature. I 'think' (quite possible wrong here!) it involves merging the 4 view windows into 1 large window, ala other 3D apps. Ian
  17. Yes, that's the way to do it, unfortunately, you can't render animations from the Isometric views currently. Ian
  18. I'll join in, excellent work, more dirt, more dirt! :) Ian
  19. Hi Richard, I need to speak to Brian before I can let people at this, Ian
  20. Hi Richard, Can you post the basic scene for people to take a look at? Or, can you post your light's photon settings/ GI settings Cheers, Ian
  21. Oversample for animations is really the only option when your output is going to be a CRT/Broadcast monitor, as it will guarantee you don't get any nasty diagonals that cathode ray tubes are prone too. However, most people now have flat TVs and monitors, so, I always use Adaptive now too :) Ian
  22. Hi all, Did anyone here buy my Pacifica tutorial ? If you did, many thanks :) However, I'd quite like to make this tutorial free now, there is a small problem, I don't have a copy of it, I've changed computer twice since I did it and I can't find the files anywhere... Now that Paralumino is closed, it would be nice to share it for free. If you have it, and could somehow send it to me (via the EIAS3d ftp site is fine), then I would be most grateful! Thanks again, Ian
  23. I too agree with this. It's always better to have something to look at :) Ian
×
×
  • Create New...