Jump to content

yhloon

Moderators
  • Posts

    57
  • Joined

  • Last visited

Everything posted by yhloon

  1. I did a quick test just now, here are the result with no specular, just playing around with HDR reflection maps and edge control. GI render here are another test with specular with added shader in camera projection map, I add thin film shader and gradient shader, doesn't looks that real, but it looks quite interesting. Edit: Something wrong with the image link just now, updated with the new one
  2. Hi Al, please try this https://code.google.com/p/sagethumbs/ hope this is what you are looking for Loon
  3. Hi Reuben, I'm still using windows PC, i just did a test on the colorphium in EI8, it seems everything is works for me, here are the download link https://dl.dropboxusercontent.com/u/6687586/EIAS/ForumShare/ColorPhiumTest.zip
  4. Hi Reuben, I don't have EI9 yet, but there is a plugin call colorphium, which works nicely in EI8, I hope it works on EI9 as well
  5. Hi, I test using 4 different models, define strength map of each folding section, and attached to particular animated bones, using visibility on and off, to hide and show the models. here are the result... download project file https://mega.co.nz/#!489TVbqD!vOyep8JNukXozsX5sE2o_9jsWvNlMCulbYUp5nSXHMM
  6. I think Nige means CreateUV http://www.eias3d.com/forums/topic/505-create-uv-plug-in/
  7. Hi Michael, you can scale with pre-select range of frames with control drag (I'm using PC) on the timeline, than control drag the last keyframe to scale the whole selected keyframes. check this video https://dl.dropboxusercontent.com/u/6687586/EIAS/ForumShare/ScaleKeyframe.mp4 I'm still using EI8, and there is some glitch when scaling keyframes, please check the video, maybe this is already fix in EI9. Loon
  8. Hi, you can use the first button in project window to reorder the groups, if you have more than hundred groups, you need to rename 1 to 001, 10 to 010 and so on...
  9. and here are 3D Coat for $278 after discount http://3d-coat.com/buy-now/
  10. Hi Steven, have you try a plug-in name CreateUV? http://www.eias3d.com/forums/topic/505-create-uv-plug-in/ http://www.eias3d.com/forums/topic/469-shader-question/
  11. Hi Steven hope this is what you are looking for... create a material to a basic object first, for instance a plane, adjust the material until satisfaction ,than use "Create new master" to create a new master material, apply the master material to other object! to modify the master material, select the object, open the object's info panel, uncheck "Life material" than open the object's material panel, click the "Reload from master" button, now you can modify the material without affecting the master material, after some adjustment to the material, you can either save a new master material, or use "update master" to update the master material. Loon
  12. Shadow object only? another method is to use APass shader with all lights turn off. that will just render the AO pass
  13. Hi Christian under preferences, Grid and Scale tab, there is a Perspective Clip at the bottom right corner, maybe that is what you are looking for....
  14. Hi Doug, The EIAS Normal shader are apply on EI camera Projection map, it will generate Normal map base on camera view, this kind of normal map use mostly in post effect, here are the example.... Diffuse GI render Camera Projection Map with Normal Shader (Turn Off all Light and GI) with these two images render in EI, lots of post effect can be generate with after effect and Normality Plug in The process is very fast, with this technique we can change modify specular setting change reflection map, refraction, light (AE Light) color, Light position, cell shade effect and many other effect with no need to rerender the whole 3D scene, but the only drawback is it won't generate 3D shadow, the reflection & refraction result are unnatural... if you want to generate Normal map wit UV coordinate like this... EIAS can't do this at the moment...
  15. Hi Aziz, I've Ignored the warning, now the message no longer appear ;)
  16. daz3d still offering their hexagon for free at the moment, limited time offer, try the Mac version... http://www.daz3d.com/products/hexagon/hexagon-what-is-hexagon/ hexagon is not that user friendly compare to silo, and not that stable as well, but it have a very nice UV and painting tools, where you can paint your model in (near)realtime
  17. Tom, I just playing around with the bone falloff in limited range , and forgot the same thing in skin editor Hi Felix, lipsync is just part of it, I do feel some potential in this method, and Tom mentioned it earlier ... facial animation
  18. this video shows how to setup a "strechable bone" by using effector and bone, using constrain auto look and position to lock the bone position to an effector and point to another effector, than using Xpressionist to set the bone length according to the distance between 2 effector, the script are very simple there is still problem to deal with strechable bone the first...it is very time consuming to do the setup, second...at the moment, it only work best with low poly model, high poly model will cause some unexpected results, so Encage is needed third...I just found that Camera can't render a smooth surface, with an object skined with bone, and parent to Encage I'm not sure if this trick is usable, but I think it is worth to share to the others
  19. a quick test lip-sync, using EIAS constrain and Xpressionnist to create "strechable bone", and deform editor to control the lips here are the result the bone position and length are "control" by effectors, all this effectors are parent/constrain to a bigger effector, where the deformation are apply to the bigger effector download the above project file here http://dl.dropbox.co...uth_control.zip
  20. in animation I don't think setting GI Sampling to 2X2 is an good idea, this will slow down the render speed dramatically I always prefer to set the Primary Ray in between 300-1000, and keep the GI sampling level to 8X8
  21. Hi Michael I'm wondering do you have lots of object with alpha mask transparent in your scene? for example tree's leaf
×
×
  • Create New...