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Posted

Hi eias community!

I'm trying to work out a good way to do something like this:

light.jpg

The light 'tracks' would need to need to animate on and bank on turns etc, but also be able to interact with items flying through the scene, so I was trying to keep it in EIAS rather than use After Effects.

I thought swage might be able to do this but that seems to have popped out of existance?

Any advice much appreciated!

Mat.

Posted

I would do it in After Effects.Trapcode Particular is the way to go.

Thanks for your reply!

Yes, I can do it that way and I have particular, I was hoping to do it within EIAS so that I can use the light and reflections from the environment realistically on the objects that have to fly through it, if anyone knew of a convincing way? . . . but I'm not sure there is one, so I may well go with Particular anyway...

Thanks again :-)

M.

Posted

Ola Matt,

Its possible, using some gradient shaders, semi-transparent groups deformed along paths.. the good side, they will be real 3D, but you will need more interactions than Particular for sure, the Bad side of Particular as you know, its not a “real” 3d.

Thanks

Tom

Posted

Hi, Fantomaz

Really nice, the imaginary forces work always has been top notch. For Hurricane question, i think the Tom solution is the only possible inside EiAS. We have no particula generators as in C4D, for instance.

Good luck.

FelixCat

Posted

Emmmmm . . . well, I'm getting something! Here's a test:

http://onlinedemosite.co.uk/eiasforum/light3Dtest.mov

I've got a long plane running along a contortionist path with colour on a luminance map and the transparency on a transparency map, but I wanted to make it emit light using an area light, but cant seem to make it emit, is this possible with a ubershape plane? or is this whole idea the stuff of a mad mans dream?

Mat. :P

Posted

Hey Matt,

Really NICE!!!

1) If the group have 100% luminance, it will emit a bit of light (GI enabled)

2) To make it a light Object (Photon Maps), you need to make a selection set of it and in the Area Light tab, choose your selection set as Light Object pop-up.

3) Then you will need to setup the Photons tab.

You can compose in After Effects with Glow too :)

Any doubt, msg us

Thanks

Tom

Posted

Texture map but in the luminance channel and then theres a greyscale version in the transparency channel with the strength turned down a little . . .


Still can't get the thing to emit light, I think it might be due to the adaptive dicer . . .

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