fantomaz Posted January 16, 2010 Report Share Posted January 16, 2010 Hi all A project to test and play with the features of EI8. The pictures at the walls are pictures made with EI6 to EI8. All modeled with EIM, except the AC-COBRA, only some repairing of parts of it were made with EIM. No Photoshop, one arealight, one spot for the sign. The original is 9500x4300 pixel and rendered 27 hours with 12 cameras. Have fun Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 16, 2010 Report Share Posted January 16, 2010 Ahhhh, Wonderfull Fantomaz.... I hope to add all artwork in our site when it become ready... Thanksss Tom Quote Link to comment Share on other sites More sharing options...
Ian Posted January 16, 2010 Report Share Posted January 16, 2010 Heh heh, I like! Some photon errors there though? In the corners of the wall... I wonder what is causing that... Ian Quote Link to comment Share on other sites More sharing options...
fantomaz Posted January 16, 2010 Author Report Share Posted January 16, 2010 Heh heh, I like! Some photon errors there though? In the corners of the wall... I wonder what is causing that... Ian Yupp, me too... Because of the horrible rendertimes i gave up on investigating that errors. fantomaz Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 16, 2010 Report Share Posted January 16, 2010 Ola, Was not supposed to have terrible rendertimes.. please, post your lights and GI settings.. Thankss Tom Yupp, me too... Because of the horrible rendertimes i gave up on investigating that errors. fantomaz Quote Link to comment Share on other sites More sharing options...
Arketype Posted January 18, 2010 Report Share Posted January 18, 2010 I am surprised at the long render time. Even with the very high resolution. Can you post the project somewhere so we can take a look? If you don't have a place to post, let me know. Thanks, Dave Quote Link to comment Share on other sites More sharing options...
Igors Posted January 18, 2010 Report Share Posted January 18, 2010 Hi Alex, Ian, All Some photon errors there though? In the corners of the wall... One of possible reasons is that corners are made with intersected surfaces (like several crossed planes or cubes). If so - yes, photon maps fail in such places (we need a new feature in EI9 to solve this) Quote Link to comment Share on other sites More sharing options...
fantomaz Posted January 19, 2010 Author Report Share Posted January 19, 2010 Hey , its nice that so many answers are made here :-) Some stats: • 7.6 million polygon • 9500x4300 pixel resolution • everything is set to raytrace (reflections and transparency) • GI options: 350 primary rays • GI Sampling 2x2 • one area light (outside the room over the roof) Its too big to put the project online, i will do further tests when there is more time. fantomaz Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 19, 2010 Report Share Posted January 19, 2010 Ola Fan“Tomasâ€, Please, post print screens from the windows settings, we can guide you only looking this. - GI window - Are Light (Shadows tab, Area Light tab and Photons tab) And the render time you are seeing now. Thanksss Tom Hey , its nice that so many answers are made here :-) Some stats: • 7.6 million polygon • 9500x4300 pixel resolution • everything is set to raytrace (reflections and transparency) • GI options: 350 primary rays • GI Sampling 2x2 • one area light (outside the room over the roof) Its too big to put the project online, i will do further tests when there is more time. fantomaz Quote Link to comment Share on other sites More sharing options...
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