spleeve Posted September 16, 2010 Report Share Posted September 16, 2010 Just watched Ian's tutorial and it is perfect for a job I am doing right now - in fact I don't think I can do the scene without it, unless I take a long, arduous, torturous, pain in the arse approach:) Michael. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 16, 2010 Report Share Posted September 16, 2010 Ola Michael, I will have info really soon.. :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 17, 2010 Report Share Posted September 17, 2010 Ola Michael, Your promised news :) http://www.eias3d.com/forums/showthread.php?tid=377 Thanks Tom Quote Link to comment Share on other sites More sharing options...
BJMonkey Posted September 17, 2010 Report Share Posted September 17, 2010 Your promised news :) http://www.eias3d.com/forums/showthread.php?tid=377 Thanks The Proxy plugin isn't there? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 17, 2010 Report Share Posted September 17, 2010 Ola my friends, Totally True!!! I missed that.. let me run to add Proxy!!! Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted September 21, 2010 Author Report Share Posted September 21, 2010 Ola my friends, Totally True!!! I missed that.. let me run to add Proxy!!! Thanks Tom Did you trip Tom:) Michael. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 21, 2010 Report Share Posted September 21, 2010 Ola, Docs and files ready, finishing the website setup.. I will message you.. :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 23, 2010 Report Share Posted September 23, 2010 Ola Michael, Sorry for my delay, Just posted!!! http://www.eias3d.com/products/konkeptoine-plugins/ Thanks Tom Quote Link to comment Share on other sites More sharing options...
BJMonkey Posted September 23, 2010 Report Share Posted September 23, 2010 On the page it says... Konkeptoine Proxy 1.5 WindowsMacUniversal 50.00 But when you go to checkout it's $50. Which is it? :) Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 23, 2010 Report Share Posted September 23, 2010 Ola BJ, Good catch!!! we will fix it we will put $50.00 Thanks Tom Quote Link to comment Share on other sites More sharing options...
MickaelBehn Posted September 23, 2010 Report Share Posted September 23, 2010 Ola BJ, Good catch!!! we will fix it we will put $50.00 Thanks Tom does that mean all plugins are going to be $50 ? or am i confused. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 23, 2010 Report Share Posted September 23, 2010 Ola Mickael, Sorry, we will put “$†on all plug-ins.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted September 24, 2010 Author Report Share Posted September 24, 2010 Ola Michael, Sorry for my delay, Just posted!!! http://www.eias3d.com/products/konkeptoine-plugins/ Thanks Tom Thank you Tom. Michael. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 24, 2010 Report Share Posted September 24, 2010 Ola Michael, Hope its what you are looking for, please, look the manual: http://www.eias3d.com/products/konkeptoine-plugins/proxy/ Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 24, 2010 Report Share Posted September 24, 2010 Ola BJ, “$†issue in the prices solved.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
MickaelBehn Posted September 24, 2010 Report Share Posted September 24, 2010 Ola Tom, :-) one can always dream. i figured thats what you meant. just making sure. Ola Mickael, Sorry, we will put “$†on all plug-ins.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted September 28, 2010 Author Report Share Posted September 28, 2010 Ola Michael, Hope its what you are looking for, please, look the manual: http://www.eias3d.com/products/konkeptoine-plugins/proxy/ Thanks Tom Tom, just a quick question. I have a chess set with each piece a complex set of objects in it's own right. All of these objects have their own textures - a lot of them utilizing Mforge. Will the Proxy plugin work in a situation like this where you have the main object with many children, all with textures? Or does it just work with a single object? Thanks, Michael. Quote Link to comment Share on other sites More sharing options...
Ian Posted September 30, 2010 Report Share Posted September 30, 2010 Hi Michael, For posterity (as I've just emailed you ;) Yes, you can proxy very complex objects with multiple materials, there is a tutorial video that explains the process in Tutorials> Plug-ins. Have fun, Ian Quote Link to comment Share on other sites More sharing options...
spleeve Posted October 2, 2010 Author Report Share Posted October 2, 2010 Hi Michael, For posterity (as I've just emailed you ;) Yes, you can proxy very complex objects with multiple materials, there is a tutorial video that explains the process in Tutorials> Plug-ins. Have fun, Ian Thanks Ian. I don't suppose there is any way to delete the original and still keep the proxies with all their inherited textures etc? Michael. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 2, 2010 Report Share Posted October 2, 2010 Ola Michael, Is it not possible to make the original be hidded in render time inside the plug-in? Or make it disappear in render time using the group info window of these selected groups? Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted October 2, 2010 Author Report Share Posted October 2, 2010 Ola Michael, Is it not possible to make the original be hidded in render time inside the plug-in? Or make it disappear in render time using the group info window of these selected groups? Thanks Tom It is Tom. It's just that the original models are so poly heavy, and there are a lot of them, that I wondered if it was possible to get rid of them completely. Michael. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 2, 2010 Report Share Posted October 2, 2010 Ola Michael, In this case, its not possible, only if you create Low-poly versions or use a tool to decimate the models. Thanks Tom Quote Link to comment Share on other sites More sharing options...
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