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Mark Johnston

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Everything posted by Mark Johnston

  1. Hi nice work . Thanks for posting this its , good to see someone doing character animation. Mark
  2. Hi looking alot better go Barnabythebear Mark
  3. Hi Al Nice work , cool show Mark
  4. Hi Thanks for the link I'll have to take a look at some of them later when I have more Time. Mark
  5. it might be one of the other choices under display like Ik handles or controllers but I think effectors is correct. FelixCat you you beat me back with my second thoughts
  6. Hi Rob in the edit menu , select display , chose effectors and a little dialog pops up to change their size hope that helps Mark
  7. Hi Thanks for posting the update its even better . Man there's alot of people doing that challenge is there a link where everyones final version can be seen with out looking at each each persons wip thread. Mark
  8. Hi Alberto Good Demo , Koi is really good. Human interaction was interesting how you doing that. Mark
  9. Hi Carlos your web sites great enjoyed it alot. I watched about 2/3 of your videos but they were loading too slow for me to see all of them. Good Work Mark
  10. Hi it's very good looking animation , hope you get the problem solved. Mark
  11. Hi Nice work Shaya Mark
  12. Hi Carlos cool character looking forward to seeing more. Mark
  13. Hi Randal just the kind of stuff, I love , really entertaining I'm smiling too. Mark
  14. Hi davidlood Glad it worked for you to. I saw several people describe the problem and posted this here and in the thread on which modeler do you use. Mark
  15. Hi Bert great work I checked out your site, so good in all ways . I second Richard's Quite impressive Mark
  16. Hi this is good stuff to know thanks for the question Anthony and the answer Ian Mark
  17. Hi Guys thanks for your feedback FelixCat I saw alot of your posts on the silo forum when I was over there looking for uv info so I know at one time you seemed really into silo so knowing you like modo now is of interest and maybe I will change focus to modo . bbuxton the joke is great but I have no boss at this time. I'm retired from my old job an can put as much time as I like into what ever I like . I'm learning stuff I want to know so I can possible create new source of income since pensions are so fragile now days.
  18. Hi bbuxton yeah having alot of programs can be a drain in time but you needed to find one you like best . I was going to work enough with silo to feel I have it down . ZBrush next , an always EIAS. So you'd say modo zbrush Eias. Thanks Mark
  19. Hi it looks Great Michael. You got IT man ! Give him the cycle dude ! Mark Hey Richard maybe you can swing him a deal on one of those Rent a Jets.
  20. Hi FelixCat yeah I did that and I think silo seems to work good once you understand it"s Quirks. Modeling and UV unwrapping are areas I haven't put in the work I needed to yet but thats the area I'm working on now. I have many ways to make models and I'm weak on all of them but I'll get there. Here's the list of modelers I have EIM , Silo , Zbrush , Modo , Pro Animator, Blender, Carrara, Hexagon. I know each program, a little, and I actually just need to make things and progress. UV unwrapping is a little brain twister right now. But I know there's alot of different sources of help, to get it worked out. Mark
  21. Hi Carlos are you on a intel mac because I read in the old forum that the export to fact only works on intel if you run silo under rosetta . I had no success bring models in from silo till I did this . You run under rosetta by clicking on the apps icon then go to fie menu get info and then click the check box open using rosetta. Before I did this all models I tried to bring in from silo did not show up, but after I did this, they do. Triangulate helped with a model that had a hole in it . Refine control mesh is main thing if models have been subdivided . When I import model that has not been subdivided it looked wrong ( had black spots on shading and flat surfaces looked curved) till I double clicked on model went into the shading tab and unchecked smooth across faces in the color section. These are the problems I have had and how I fixed them. I have not tried bring models with UVs yet . I'm just learning silo , though I've had it for a few years. Good Luck Mark Hi, Oh another strange thing is the models that I did not subdivide look wrong in the animator windows unless I change to the software engine . Even though they look wrong under hardware engine they render right.
  22. Hi all , Thanks for updates Richard BTW the hit mov looks great. Mark
  23. Hi Yeah I like it Ross . Richard what version of quicktime are you using I tried your animator project and I get a camera error saying I don't have some codec. I'm using Quicktime pro 7.6.2(518) I also tried the aep and it said I was missing something , any help would be great Thanks Mark
  24. Hi Ross I liked your for fun video, looks good to me. Hi Richard a question about Cinefx and quicktime . I do almost all test renders I do to quicktime at HD resolution and when I try to play them back they will never play back in real time at that size. I have to compress them to play them and then the quality goes down. I read cinefx plays large resolution in any format in real time is this really so ? I don't understand why quicktime doesn't play them in real time when its only stream off one hardrive. When I see ads all the time saying play up to ten streams of HD from some brand of raid. Any insight about this? Thanks Mark
  25. Hi Thanks Brian Mark
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