Mark Johnston
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Everything posted by Mark Johnston
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Hi nice work . Thanks for posting this its , good to see someone doing character animation. Mark
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Hi looking alot better go Barnabythebear Mark
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Hi Al Nice work , cool show Mark
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Hi Thanks for the link I'll have to take a look at some of them later when I have more Time. Mark
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it might be one of the other choices under display like Ik handles or controllers but I think effectors is correct. FelixCat you you beat me back with my second thoughts
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Hi Rob in the edit menu , select display , chose effectors and a little dialog pops up to change their size hope that helps Mark
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Hi Thanks for posting the update its even better . Man there's alot of people doing that challenge is there a link where everyones final version can be seen with out looking at each each persons wip thread. Mark
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Hi Alberto Good Demo , Koi is really good. Human interaction was interesting how you doing that. Mark
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Hi Carlos your web sites great enjoyed it alot. I watched about 2/3 of your videos but they were loading too slow for me to see all of them. Good Work Mark
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Hi it's very good looking animation , hope you get the problem solved. Mark
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Hi Nice work Shaya Mark
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Hi Carlos cool character looking forward to seeing more. Mark
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Hi Randal just the kind of stuff, I love , really entertaining I'm smiling too. Mark
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Hi davidlood Glad it worked for you to. I saw several people describe the problem and posted this here and in the thread on which modeler do you use. Mark
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Hi Bert great work I checked out your site, so good in all ways . I second Richard's Quite impressive Mark
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Hi this is good stuff to know thanks for the question Anthony and the answer Ian Mark
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Hi Guys thanks for your feedback FelixCat I saw alot of your posts on the silo forum when I was over there looking for uv info so I know at one time you seemed really into silo so knowing you like modo now is of interest and maybe I will change focus to modo . bbuxton the joke is great but I have no boss at this time. I'm retired from my old job an can put as much time as I like into what ever I like . I'm learning stuff I want to know so I can possible create new source of income since pensions are so fragile now days.
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Hi bbuxton yeah having alot of programs can be a drain in time but you needed to find one you like best . I was going to work enough with silo to feel I have it down . ZBrush next , an always EIAS. So you'd say modo zbrush Eias. Thanks Mark
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Hi it looks Great Michael. You got IT man ! Give him the cycle dude ! Mark Hey Richard maybe you can swing him a deal on one of those Rent a Jets.
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Hi FelixCat yeah I did that and I think silo seems to work good once you understand it"s Quirks. Modeling and UV unwrapping are areas I haven't put in the work I needed to yet but thats the area I'm working on now. I have many ways to make models and I'm weak on all of them but I'll get there. Here's the list of modelers I have EIM , Silo , Zbrush , Modo , Pro Animator, Blender, Carrara, Hexagon. I know each program, a little, and I actually just need to make things and progress. UV unwrapping is a little brain twister right now. But I know there's alot of different sources of help, to get it worked out. Mark
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Hi Carlos are you on a intel mac because I read in the old forum that the export to fact only works on intel if you run silo under rosetta . I had no success bring models in from silo till I did this . You run under rosetta by clicking on the apps icon then go to fie menu get info and then click the check box open using rosetta. Before I did this all models I tried to bring in from silo did not show up, but after I did this, they do. Triangulate helped with a model that had a hole in it . Refine control mesh is main thing if models have been subdivided . When I import model that has not been subdivided it looked wrong ( had black spots on shading and flat surfaces looked curved) till I double clicked on model went into the shading tab and unchecked smooth across faces in the color section. These are the problems I have had and how I fixed them. I have not tried bring models with UVs yet . I'm just learning silo , though I've had it for a few years. Good Luck Mark Hi, Oh another strange thing is the models that I did not subdivide look wrong in the animator windows unless I change to the software engine . Even though they look wrong under hardware engine they render right.
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Hi all , Thanks for updates Richard BTW the hit mov looks great. Mark
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Hi Yeah I like it Ross . Richard what version of quicktime are you using I tried your animator project and I get a camera error saying I don't have some codec. I'm using Quicktime pro 7.6.2(518) I also tried the aep and it said I was missing something , any help would be great Thanks Mark
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Hi Ross I liked your for fun video, looks good to me. Hi Richard a question about Cinefx and quicktime . I do almost all test renders I do to quicktime at HD resolution and when I try to play them back they will never play back in real time at that size. I have to compress them to play them and then the quality goes down. I read cinefx plays large resolution in any format in real time is this really so ? I don't understand why quicktime doesn't play them in real time when its only stream off one hardrive. When I see ads all the time saying play up to ten streams of HD from some brand of raid. Any insight about this? Thanks Mark
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Hi Thanks Brian Mark
