Ian
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Posts posted by Ian
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I'll look into this, getting the GI out is easy (do an occlusion pass) - getting the colour bleeding out is not so easy... You can't even do that with Vray. I will do a few test tonight.
Ian
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Yeah Robert is right, this works fine so long as all the children have 'inherit scale' checked.
Ian
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Great work, congrats :)
Ian
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Completely agree with you there.
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How do Al,
Colourphium/Noise is the way to go, you don't even need to use bump with noise factory, just use it's dirt settings. Reactive shading only works when the colours are on the vertices, so I don't think map based 'reactive shading' works... Not that I'm aware of anyway...
Antiqua would do it, but it's not free :)
Ian
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Camera needs to be able to render to 32bit Float before it can render 'point position passes' that can be used for this technique.
Best,
Ian
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I second going with Quicktime :)
Ian
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EIAS 9 Camera will be 64 bit, as will shaders and plug-ins (Tomas, correct me if I'm wrong there).
The next question I will be able to answer after testing the updated shaders/plugs :)
Ian
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Tip for the future: When you copy your material, you can paste it in two ways:
1. Select the object in the project window, and press paste. This will place the texture 'relatively'.
or
1. Select the object in the project window
2. Open it's material info window
3. Click on the material preview ball
4. Press paste - This will place the texture 'absolutely' (based on the 'copy' object).
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Plug-ins will have to be ported to 64bit in order to take advantage of more memory, I'm pretty sure the built-in model plug-ins will be ported to 64bit, as for Placer Deposit, you'll have to ask NL :)
Ian
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I wonder if that's possible... It it probably possible to allow us to copy it out of the EI dialogue, and then paste it ourselves, rather then having to type it by hand...
Ian
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To put it simply, there is a '32bit compatibility mode' in EIAS 9 that means all old plug-ins will work, but if 3rd party developers port their plugs to 64bit, then that's even better :)
Ian
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Values higher then 1 would be good, you're right about that, I do my glow in post though, I suppose you can render out to layers and just stack the glow layer up...
Ian
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Nice Rick, I think we should bundle that video with the download...
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Hi BJMonkey,
Can't you do this in the glow layer settings?
Best,
Ian
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Hi Michael,
For posterity (as I've just emailed you ;)
Yes, you can proxy very complex objects with multiple materials, there is a tutorial video that explains the process in Tutorials> Plug-ins.
Have fun,
Ian
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WHAT THE DICKINS!
That looks like a exceptionally large amount of work, congratulations and very well done...
There's a whole showreel right there...
Ian
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Hi Mickael, please email me about this, I can't share everything because Brian had several videos in the pack and I don't have his permission to do this, but I do have some tests/unpublished videos that I can let you see.
Cheers,
Ian
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You were fast!
:)
Ian
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If I remember correctly, the idea was floated for the EIAS 8 Userpack, but when it was investigated the choice became: A. The whole user pack, or B. Just this feature.
I 'think' (quite possible wrong here!) it involves merging the 4 view windows into 1 large window, ala other 3D apps.
Ian
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Yes, that's the way to do it, unfortunately, you can't render animations from the Isometric views currently.
Ian
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I'll join in, excellent work, more dirt, more dirt! :)
Ian
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Hi Richard,
I need to speak to Brian before I can let people at this,
Ian
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Hi Richard,
Can you post the basic scene for people to take a look at?
Or, can you post your light's photon settings/ GI settings
Cheers,
Ian
Compositing EIAS renders into live action footage
in EIAS General Forum
Posted
Okay I did some tests, and you can't do this with 'generate shadow mask' but, as Dave says, you CAN do this with a layer mask and the Ambient/GI layer.
You could of course do the layer manually by setting your ground plane to black and you objects to shadow only, then 'add' that back onto your composite.
I've attached a sample project if you want to take a look.
Ian
bleeding.prj.zip