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Ian

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Posts posted by Ian

  1. Hi all,

    Did anyone here buy my Pacifica tutorial ?

    If you did, many thanks :) However, I'd quite like to make this tutorial free now, there is a small problem, I don't have a copy of it, I've changed computer twice since I did it and I can't find the files anywhere...

    Now that Paralumino is closed, it would be nice to share it for free.

    If you have it, and could somehow send it to me (via the EIAS3d ftp site is fine), then I would be most grateful!

    Thanks again,

    Ian

  2. Hi James,

    If you look in your Activity Viewer (utilities folder), you will probably see that Animator is running at close to 2gb of ram. When Animator goes over this limit, you will not get a warning, it will just crash.

    I only ever had one project that did this kind of thing, and I got around it by binning anything that wasn't absolutely essential, and where possible, splitting the project up into separate files (internal/external for example).

    Hope that helps,

    Ian

  3. If Rodeo supported springs, you could do this entirely in EI, however it doesn't, so you can either do it roughly in EIAS (following my tutorials, which would still look natural), or, if you need it doing scientifically, you'll need to get ahold of a Maya car rig (there are several free ones) and do it there.

    Let us know how you progress,

    Ian

  4. You can do it with Noise Factory instead of the other reactive shader in that tutorial (it has a black and white reactive mode for the gradient)...

    As Paralumino has now closed, I can probably make those tutorials free, I'll contact Brian and ask...

    Ian

  5. Hi Felix,

    Two fixes:

    1. In ubershape, un-check 'auto name' so you can re-name the group.

    2. Hold 'ctrl' and 'alt' while you double click on Sim Cloth.plm to open the interface directly. I keep forgetting to tell people this short-cut, but it's a great time saver.

    Best,

    Ian

  6. Hi Igors, Tom,

    I did some basic tests this morning, I have 2 processors on my home Mac, my first test project rendered 55% faster with the new beta, my second test (very simple project) rendered 40% faster, excellent results, and no errors :)

    --

    With the second project I did have a problem, but this may not be related to the new MP.

    1. On server bug projects "Box-bug.zip"

    2. Open

    3. In Function curve editor select a channel

    4. Delete first keyframe

    5. Animator will crash.

    --

    I will test more this evening,

    Ian

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