Ian
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Posts posted by Ian
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Well it seems like a win / win situation to me!
It would be great to finally see the Paralumino gems back out in the wild!
Ian
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Haha! Good lord look at my hair!
I swear I look like an adult now...
Thanks Richard, every the community stalwart!
Ian
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Thanks Frank!
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Hi all,
Does anyone still have my old Paralumino tutorials knocking about?
HyperGlass and Pacifica specifically.
Is it possible you could dropbox them/ weTransfer them to me?
Many thanks!
Ian
Edited: I'll not be able to release them publicly, but I'd still like copies for myself.
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I like this idea :)
Here's a link to Vray's implementation for reference if needed: http://help.chaosgroup.com/vray/help/150SP1/vrayplane_params.htm
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This is an excellent feature idea, but without 16bit/32bit output it is limited in its usefulness as the layers will start to fall apart when you adjust the exposure up a couple of points in Photoshop/AE...
Unless you know a work around?
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Hi all,
A feature request for bullet:
Constraints (part of the Bullet 'library'):
Point to Point constraint
Hinge Constraint
Slider Constraint
Generic 6 Dof Constraint (has many uses)
Non constraint additions:
Springs ;)
Barrier (an infinite plane beyond which the center of mass of the rigid body will not move. You could use a barrier to create objects that block other objects, for instance, a wall or floor.).
Thoughts? :)
Ian
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Hi all,
I need to test this more myself, but a 'dampening' or 'drag' attribute/field would help here.
Damping progressively diminishes the movement and oscillation of dynamic bodies by dissipating energy.
Drag exerts a friction or braking force on an object that’s animated with dynamic motion: it is the component of aerodynamic force parallel to the relative wind which causes resistance.
Ian
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Great work!
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How do Al,
SynthEyes works really well with EIAS, I used it recently, let us know if you get stuck...
Ian
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Sweeeeeeeeeeeeet :)
Ace work,
Ian
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Great work, and nice website!
Félicitations ;)
Ian
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Hi Markus,
EIAS 9 is looking really, very nice, I have been doing some lovely (and FAST) renders with Camera 64 MP.
It seems like, for the moment at least, the dongle is here to stay (I recently noticed that the number of apps we use here that require dongles is increasing, not decreasing...).
Maybe Tomas can say more :)
Ian
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Hi Apu,
Have you tried opening the .obj with File > Open in Animator? It will use the FBX importer to convert the OBJ file, and UVs should stay in tact. The same for .3ds files, these will also be translated with 'File > Open'.
Looking to the future, EIAS 9's import system is virtually bullet proof (and it is still being improved). It makes my life so very much easier.
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Forgive me if I'm misunderstanding this, but you don't need to save the texture, you can do it in Animator:
1. Select the material ball
2. Copy
3. Go to the material of the destination object
4. IMPORTANT: Click the material ball
5. Paste texture
It should be in the same world space.
Best,
Ian
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You can do fairly realistic oceans and basic floating objects in EIAS right out of the box.
The runwave deformer is one of my favourite parts of EI.
Ian
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Hi Ken, yes, you make the conversion to the equivalent focal length.
Best,
Ian
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If you are talking about a still image, you can put in your focal length into an EIAS camera, and match it this way (remembering if you camera is full frame or 2/3 frame, this is VERY important for matching cameras).
Best,
Ian
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Nice idea, I'd actually like to see the Reflection/Refraction and Sky Maps in the same window, not in two separate windows as they are now, as that would also help with texture management.
Ian
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That's how I'd do it too :)
Ian
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Looks like the GI sampling grid is too large...?
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You can email it to me: ian.waters 'at' mac.com
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Upload the FBX and I'll take a look...
NX Shading System v2014
in News
Posted
Excellent news!
Congrats Luis!
Ian