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fantomaz

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Everything posted by fantomaz

  1. Hi Vic, yes, please post the prj, i will also have a look. But first add a forth wheel, i think without it the plug will not work correct. Alex
  2. What a crazy thread, two worlds..... Never have seen something like this. Neither in EI nor in the real „worldâ€. Sorry for highjacking, but have to say that. Back to the problem. Alex
  3. I really like it! With V9 you will get a speed bump that is tremendous! An other thing is "one pass rendering".... I also always wanted to do it in one shot, evan animations, but in reality i always have to tweak a little here and there (PS for stills, and Motion5 for animation, (ok, i am the only one using Motion, the rest of the world uses AE....)) to get the right look. Its often faster than to do millions of rendering with different settings - my experience. Alex
  4. It is, really! btw: nice renderings! How are the render times? Alex
  5. Nice ones! Real life..... ;)
  6. Ahhhhhhh, ok, sorry
  7. Hi Steve, look in the EI folder -> EI Material You can create folders there and put the materials inside these folders :-) When restarting EI you get the folders in the list. You can also rename the materials (in Finder) to reorder, they are ordered alphabetically. Alex
  8. I am with Rick, the first ones were much better than the rerenderd. I liked the effect of overexposed areas on the computertable and floor! Alex
  9. Hi surfen, it also important, that the value of Z is „small enoughâ€. When looking in sideview, how long is the blue z-arrow? Did it go 'through' your pages? Try to move the texture away from the page, so that the blue z-arrow dont go through it. And negative z should be unchecked of course. Alex
  10. If your output are stills, i would do it in PS, when these are animation i think AE would do the job or Apples Motion/FCPX with color correction. Specular setting is also a place where to look at, in EI of course.... Alex
  11. Hi Steve, personally i like your picture a lot! For me its not too washed out, because in reality you often have this effect of overexposure or washout or something similar. Of course when you or customer dont like this kind of detail, you have to do something against it. But i would definitely be happy (as a customer) when my '3Dpicturemaker' (often heard this word from customer) can provide these images. Here are some samples of similar effects: http://www.wikiartis.com/le-corbusier/werke/villa-savoye-innenraum/ http://www.carusozrahmen.ch/content/innenraum.jpg http://us.123rf.com/400wm/400/400/roseburn/roseburn0910/roseburn091000035/5703627-3d-rendering-innenraum-aus-einem-wohnzimmer.jpg http://www.olafgutmacher.de/media/gallery/AltRathenow/Innenansicht%20Dachgeschoss/DG1.JPG Alex
  12. Reducing the count of polys is a no go? Just a thought.... Alex
  13. Cool, thanks a lot, i will test with cars :-)
  14. Hi Steve, very nice! Never looked into Blobmaker, but always wanted to do a 'wet look' of objects. How is the setting for the raindrops on that model??? Looks very good and real! Alex
  15. Yes it is! Hi Thomo, set up your network slaves, but first enable o only one slave and start the rendering. When the first frame has finished, just copy the files from the Slave Folder to the connected machines into the right slave folders (by hand). Enable the other renderers via Renderama and - voila- RamaSlaves can render from there without transfering the files! Because they are already there... Alex
  16. Hi Scott, yes, you are right, the plug is way ahead from being perfect! But for basic imports into EI its ok. I only own the learning edition of RF, but you can always export models or meshes from there via obj. Its not an easy workflow, but it works so far. Maybe Blair can tell more about the future of his RFplug. Alex
  17. Hey Scott, the RF plug is still working, i did some tests with it: http://www.youtube.com/watch?v=bj4JWBGtxnQ
  18. Oh yes, i needed too some minutes to understand the new workflow, but it is waaaaaay better than the old way, you will like it for sure! In some cases just open a fresh prj and do your export/import there to get the improved fact files to add them later to your main prj. Alex
  19. Boah, where did you find all these sites? I like it!!!
  20. Just some experiences from me: You cant globally say what is better 7/8 Cameras with 2GB of Ram in a machine or using 1 Camera with all of the ram using all cors (real+virt). Sometimes its way better to use 1 Camera, f.e. when you have a real big prj with lots of polys and the use of big maps. The i/o process for that kind of prj is with 7/8 Cameras a real „heating machine†and slows down the overall system dramatically. When there is a small prj and you dont have too many maps and not so many polys, its often better to use 7/8 Cameras. But its very difficult to say where to set the line to use 1 or 7/8 Cameras. You have to test for yourself! I think most of us are doing day to day the same kind of prj (more technically, more character, more stills for print, more ...you name it), so it took some time to figure out what is the best setting for your workflow. Once you have found it, it can be a real time saver! But first you have to go through lots of testing... Happy render all Alex
  21. Hi Steve, did you go back to frame 0 and preview your simulation again? And dont forget to click on 'Update' in the plugs UI at frame 0 after making changes on the path. Sometimes it can be very helpful to recalculate all object frames in the animation menu too. Hope that helps, if there are more questions, please ask :shy: Alex
  22. Very cool! I ordered the higher resolution version for 5€ - but the server is overloaded, cant download the 4GB right now. Maybe in a few days :) But the images look real good, especially for that price! Alex
  23. I am a lotto player, and the first thing after winning the jackpot is: making a user meeting for all these tough guys and girls (of us) on my cost! Have i said, that dreaming is one of my favorite doing? (Just like W. Disney: if we can dream it, we can make it) Someday..... Alex
  24. Steve, you need to do several things for vehicle to work: Make a selection set with the vehicle plug and the road/ground. Create a bullet session (animation menu) and add the selection set to use for simulation. Enter a value for force in the bullet session (for me 1 is mostly too small, i use often 10 or 15) Look for the settings in the vehicle plug: forward is -x in your prj (not +x) You have no simplified bounding boxes for simulation in your prj, instead you told vehicle to use geometry. In my experience its much better to use simple nulls with the correct scales (boundig box is the same in size like the wheels and the overall chassis - like in the tutorial). Play with the values in vehicle plug: stiffness, compress, damping, force... I need to raise these values in your prj to stiffness=10000, compress and damping = 5000, force=10000. I guess, when you switch to simple bounding boxes, these values can be much lower but i dont have experience with using geometry instead of bounding boxes. The simulation is much faster with these nulls than using geometry. Hope that helps! Alex vehicle tweaked
  25. Hi Steve, i am doing lots of vehicle test (since the plug exists), i will have a look. Alex
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