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What I need to speed up animation in OpenGL while always rendering the final model.

Tree(parent)
    -tree_lowrez 100 polygons (visible in animator and invisible in camera)
    -tree_highrez 1 000 000 polyogons (invisible in animator and visible in camera)


I found a not so perfect way to do that with :
    -tree_lowrez : Animated visibility off (so it does not render)
    -tree_highrez : Shading to none (to make it invisible in Animator)

Problems : 
    I still get a box around the lowrez tree
    When animating/previewing in opengl the lowrez model dissapear

Is there a checkbox that I missed somewhere?

 

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