Jump to content

KurtF

Members
  • Posts

    94
  • Joined

  • Last visited

Everything posted by KurtF

  1. Bump. Still seeking signs of life. Any ETA on the release?
  2. I have requested multiple times, to have a planned feature roadmap for the development of EIAS. I want to know what sort of program Tomas and the Igors are putting together. Will it remain strictly for architectural visualization and product renders? Or will it add character animation tools for creature effects and stunt doubles? To date, no road map has been forthcoming. Of course it's difficult to figure out where the software is going, when you're forced to rewrite the entire code base to clean up miles of tangled threads and modernize things. Still, I think by this time Tomas and the Igors should have an idea of where they will land when the dust settles and the next version is released, and they should have an idea of where they want to go. The makers of Affinity Photo and Affinity Designer have posted on their forums their planned feature roadmap. These posts are old, and as each planned feature was achieved, it was removed from the original posting. This is the kind of thing I would like to see from EIAS. Thanks. Affinity Photo Road Map Affinity Designer Road Map
  3. Sorry Tomas, I'll not be going there. Not everyone Facebooks.
  4. Hey Alonzo, did you animate those in EIAS? Or did you render them in EIAS from animation done elsewhere? Thanks.
  5. I don't know about specific settings, but the Proxy Plug-In does exactly what you're wanting: Proxy
  6. If all the features are in and working - less any bugs that remain to be squashed, can you tell us what they are?
  7. In the past, I have asked for a "roadmap" of the development of Electric Image. In fact, most of us have asked for better communication from the developers about this tool that we have chosen to use in our tool boxes. Thanks.
  8. New modeling software, currently in beta with a free download. Windows only so far but Linux and Mac at some point. http://polybrush.org/ https://youtu.be/g4_h1FTiQ_g Looks like it creates some complex, funky geometry. A few testers have reported some malware in the download, but the developer says its just beta protection.
  9. I know, EI already excels at Hard Body rendering and some animation, but all this Soft Body Stuff! It's a bit outside EI's comfort zone! LOL!
  10. Probably way beyond where EIAS3D is currently, but damn! What a sweet goal to reach for!
  11. I can do some basic scripting in Python and Javascript, but full on C or C++ development - as in shaders and plug-ins, that's way over my head.
  12. Pulled this out while cleaning around the house. Cinefex #61(March 1995) - with Tom Cruise as the vampire Lestat on the front cover. And ElectricImage 2.1 on the back cover!
  13. Nice use of Electric Image for rendering the final animation. Well done.
  14. KurtF

    PhysX

    Nvidia has released the PhysX source code for free: http://www.cgchannel.com/2015/03/nvidia-releases-physx-source-code-on-github/ Great possibilities for destruction, cloth, rigid body physics, and particles: https://www.youtube.com/watch?v=O04ErnJ8USY
  15. KurtF

    VFX Breakdown

    Nice Animation and Composite. Well done.
  16. and would appreciate a little bit of a roadmap for the coming year. Scott Novasic I've asked before to have even a ball park "road map" of future EI development. Especially where animation and character tool set improvement is involved. The answer is always the same - "we love EI, we're working hard, wait and see."
  17. Really nice work - not mine, just something I spotted. https://vimeo.com/108650530
  18. Wow. Downloaded - thanks for the link. Now if they'll just come up with a Mac version.
  19. Scott, proxies on your simulations. It's fairly common to use low resolution proxy objects, with high polygon hero objects parented to the proxy. Hide the high rez stuff, simulate, then hide the proxy and switch on the hero pieces for rendering.
  20. Was that one Anti-Aliased? I can see stair stepping in the image you posted, which might be why it's not used as much as the black fog pass.
  21. Try this web site for the basics: http://www.hdrlabs.com/sibl/index.html They also have sets of IBL's that you can download and try.
  22. There's a new, free open source Compositor available: Natron. It's a nodal compositor that looks EXACTLY like a Nuke clone. (Hope they don't get sued!) Anyway, it's a very young product, so not too many tools or nodes available just yet. They say it can load up OpenFX Plug-ins so we'll see if some Open source plug-ins are workable. Supposedly the commercial OpenFX plug-ins such as Saphire can also be used, although those are expensive. They recently added a Tracker, but more development might be needed in how it is implemented. Worth a look, especially for hobbyists and small shops that can't afford an expensive compositing application, especially if you dig nodes vs. layers. http://natron.inria.fr/
  23. Only other ElectricImage book was an old Compilation of different author's contributions: The ElectricImage Handbook, by John Sledd (Editor) http://www.amazon.com/Electric-Image-Handbook-CDROM/dp/1886801738/ref=sr_1_sc_1?s=books&ie=UTF8&qid=1407463388&sr=1-1-spell&keywords=electricimage+sledd Available used very, very cheap. Don't know how useful it would be, as it refers to older versions.
  24. That's the one! Thank you sir.
  25. A few years back there was a web site, maybe French, that listed a library of math functions and the geometry that those functions created. This was for use in EIM (I believe). Does anyone still have the link? Thanks.
×
×
  • Create New...