Jump to content

Search the Community

Showing results for tags 'invisible in animator'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • EIAS3D
    • News
    • Forum Rules
    • General Development and Updates
    • EIAS General Forum
    • EIAS Plug-ins and Shaders
    • EIAS Artworks

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Sex


Location


Bio

Found 1 result

  1. What I need to speed up animation in OpenGL while always rendering the final model. Tree(parent) -tree_lowrez 100 polygons (visible in animator and invisible in camera) -tree_highrez 1 000 000 polyogons (invisible in animator and visible in camera) I found a not so perfect way to do that with : -tree_lowrez : Animated visibility off (so it does not render) -tree_highrez : Shading to none (to make it invisible in Animator) Problems : I still get a box around the lowrez tree When animating/previewing in opengl the lowrez model dissapear Is there a checkbox that I missed somewhere?
×
×
  • Create New...