S. Houtzager Posted May 19, 2015 Report Share Posted May 19, 2015 Have always found getting a good "car paint" setting out of EI a big challenge. It either looks like glossy plastic or like a christmas ornament when I give it a go. I have given MForge a go and the metal flakes look good but I am after just normal car paint. Something like this: All other programs use a layer approach to achieve this. Any input is most welcome. :D Quote Link to comment Share on other sites More sharing options...
Thomo Posted May 19, 2015 Report Share Posted May 19, 2015 Hi Steve, Just a tip. Use the specular colour as your reflection colour ( ie: same as diffuse colour) and keep refection as white (or tinted just a bit.). Don't use the diffuse colour in the reflection (Christmas Tree). Soft blur in Raytrace if you want. A reflection map in the raytrace world slot (HDRI preferably) and you should get close. Try that and let me know how you go, I can post some but I render in Gamma 2-2.2) so would be different. https://www.dropbox.com/sh/t0j85v7jhti9jqe/AABtjCjlutdatwT1J15rLyWha?dl=0 Just put a few snaps here if that is what you are after. Some materials as well. I use maps in the Diffuse channel but they are just a plain colour flat mapped in diffuse. Don't use colour maps in the Spec, they are greyscale only. BUT, I multiply the diffuse map for 2.2 gamma. One more thing is to literally and another clear coat to your paint. I know you use FormZ so you could use the 'thicken" tool in FMZ and add another high reflective "glass coat" by adding the body as another "thickened" object. You can play with that a lot. Refraction, transmission etc. Just another option. Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted May 19, 2015 Author Report Share Posted May 19, 2015 Those look spot on, I will give that a go! Quote Link to comment Share on other sites More sharing options...
Thomo Posted May 19, 2015 Report Share Posted May 19, 2015 I think they should look fine in gamma 1.0 as well. Dunno, never messed with them. Colour in the Spec for EIAS as opposed to colour in the reflection is the go I think. Quote Link to comment Share on other sites More sharing options...
Thomo Posted May 19, 2015 Report Share Posted May 19, 2015 Hi Steve, It seems those materials will not work in Gamma 1.0 without adjusting. I have uploaded a comparison image 2.2 V 1.0. Don't be too critical, this is just a quick test. This is a simple sIBL scene one rendered in 2.2 with maps multiplied (in this case only the car paint has a map) and the other in 1.0. All settings that should work in either. No Photons. I can upload the scene if you want to explore but it has a trick I use. Not HDRI in HDRI slot and not "object Area light sphere / dome mapped with HDRI". Quicker than the latter (too many area lights) but similar result. Cheers, Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted May 20, 2015 Author Report Share Posted May 20, 2015 A scene file would be great. Thanks for the time Greg, always appreciated. Quote Link to comment Share on other sites More sharing options...
supernovavfx Posted May 20, 2015 Report Share Posted May 20, 2015 an old EI master Paul Sherstiboff was THE master at that type of look... the best shading I've ever seen done in EI. Quote Link to comment Share on other sites More sharing options...
maher Posted May 21, 2015 Report Share Posted May 21, 2015 an old EI master Paul Sherstiboff was THE master at that type of look... the best shading I've ever seen done in EI. Paul Sherstobitoff web site here : http://illustration-3d.com/3d-product-illustrations/ Quote Link to comment Share on other sites More sharing options...
supernovavfx Posted May 21, 2015 Report Share Posted May 21, 2015 I believe his use of M Forge and samples with that had the car paint style layering that just looked so succulent.... :) Quote Link to comment Share on other sites More sharing options...
Joe Purcell Posted May 21, 2015 Report Share Posted May 21, 2015 I do like Paul Sherstobitoff some of those renders with the glass look really nice. i really can't get realistic glass out of EIAS. think maybe i should make that a focus of a project to see how close i can get it. on a side note been looking at mFORGE but unsure as yet looks really handy. Quote Link to comment Share on other sites More sharing options...
yhloon Posted May 22, 2015 Report Share Posted May 22, 2015 I did a quick test just now, here are the result with no specular, just playing around with HDR reflection maps and edge control. GI render here are another test with specular with added shader in camera projection map, I add thin film shader and gradient shader, doesn't looks that real, but it looks quite interesting. Edit: Something wrong with the image link just now, updated with the new one Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted May 22, 2015 Author Report Share Posted May 22, 2015 You moved them Yhloon! I got something a little better out of MForge but it is the most complicated shader in the world. I have some clouds in the global reflectivity slot. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 22, 2015 Report Share Posted May 22, 2015 Ola, What do you think about this render test? I did last year... Thanks Tom Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted May 23, 2015 Author Report Share Posted May 23, 2015 That is spot on Tomas! Very real. Does it work with a simplified lighting setup? I usually use just a sun and GI skydome to speed things up. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 23, 2015 Report Share Posted May 23, 2015 Ola Steven! Remember me on Monday, I will upload the project :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Thomo Posted May 23, 2015 Report Share Posted May 23, 2015 Hi Steve, Under 6 mins of viewing. http://www.ronenbekerman.com/linear-workflow-made-simple/ My setup. https://www.dropbox.com/sh/t0j85v7jhti9jqe/AABtjCjlutdatwT1J15rLyWha?dl=0 Good luck. Quote Link to comment Share on other sites More sharing options...
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