Tomas Egger Posted January 22, 2010 Report Share Posted January 22, 2010 Hi All We're working with MDD import for EI. It's designed as a free plug-in, EI8 compatible. We hope to finish it in first half of February. Although mdd format is pretty simple, we've some problems caused by FACT data representation is different compare to others apps. Thus your help would be very wanted. For testing we need: 1) mdd files 2) corresponded FACT files Note that "1" makes no sense without "2" because mdd stores vertices but nothing more. The FACT should be a single file that corresponds exactly to one of mdd frames (typically first). Thanks EIAS3D Team 6 Quote Link to comment Share on other sites More sharing options...
Ian Posted January 22, 2010 Report Share Posted January 22, 2010 Hi all, Just to follow up, once you export an MDD file, if you can't export a fact directly from the same program, you can convert an OBJ to FACT with OBJ2Fact and the following settings... 1 Quote Link to comment Share on other sites More sharing options...
Cj_ Posted January 22, 2010 Report Share Posted January 22, 2010 Is there a 1:1 correlation to the fact and the mdd? iirc, I should have a fact cube and mdd cube animation in my way-back archives. I thought I provided that (via beta platter) though? Cj Hi All We're working with MDD import for EI. It's designed as a free plug-in, EI8 compatible. We hope to finish it in first half of February. Although mdd format is pretty simple, we've some problems caused by FACT data representation is different compare to others apps. Thus your help would be very wanted. For testing we need: 1) mdd files 2) corresponded FACT files Note that "1" makes no sense without "2" because mdd stores vertices but nothing more. The FACT should be a single file that corresponds exactly to one of mdd frames (typically first). Thanks EIAS3D Team Quote Link to comment Share on other sites More sharing options...
splitpoint Posted January 28, 2010 Report Share Posted January 28, 2010 So, are you guys looking for simple mdd's for simple object animation or are you ready to test something complex with deformations and 100,000 points? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 28, 2010 Author Report Share Posted January 28, 2010 Hey Splitpoint.. we are ready to complex scenes!!! Log on in our FTP: User uploads via web browser are enabled. http://electrichideout.doesntexist.org:8080 An FTP client can also be used ftp://electrichideout.doesntexist.org User: UserFTP Pass: EIAS Go to BUGS folder and to corresponded sub-folder inside it. - MDD Folder In top tool bar click "Browser Uploader" to upload your archive. Thank you Tom So, are you guys looking for simple mdd's for simple object animation or are you ready to test something complex with deformations and 100,000 points? Quote Link to comment Share on other sites More sharing options...
splitpoint Posted January 28, 2010 Report Share Posted January 28, 2010 Hey Splitpoint.. we are ready to complex scenes!!! Thanksss Tom Ok, I'll whip something up in Houdini for you then. So, for the fact files: I'm guessing that I'll need to export my geometry to obj and convert to fact using polytrans. I'll also include an fbx file of the original geometry so that you guys can have the source geometry in a couple of formats to get a better handle on what's going on. Anything else like maybe a quicktime of the completed animation so that you can see what it's supposed to look like? Finally, should I just upload to the same place as bug reports? Al Quote Link to comment Share on other sites More sharing options...
splitpoint Posted January 29, 2010 Report Share Posted January 29, 2010 I went ahead and uploaded a zip file containing a simple object with some fairly complex animation paths. Included in the zip are the original obj, fact converted using Polytrans, the mdd file and a small video showing the original animation for reference. The filename is houdini_mdd.zip and I dropped it in the mdd directory on the ftp site. I tested the mdd with the obj file in Modo and the animation came in perfectly. Good luck with your testing. I'll upload something more complex soon. Al Quote Link to comment Share on other sites More sharing options...
Igors Posted January 29, 2010 Report Share Posted January 29, 2010 Hi, splitpoint, All Good luck with your testing. I'll upload something more complex soon. It works (a small attached movie) but it's a very simple test where everything (model and mdd) is just fine. It happens not near often with exports, so more complex data are welcome.Project.img.zip Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 1, 2010 Author Report Share Posted February 1, 2010 Ola my friends, This is a simple test to show the final build of our Free MDD plug-in. Release will be soon.. Hope you like it.. Thanksss Tom MDDH264.mov Quote Link to comment Share on other sites More sharing options...
JimM Posted February 1, 2010 Report Share Posted February 1, 2010 Wow. I'm impressed. That's some mighty quick progress guys! JimM Quote Link to comment Share on other sites More sharing options...
FelixCat Posted February 1, 2010 Report Share Posted February 1, 2010 Amazing, that is a loooong waited funcionality for the people trying to do Character animation in EiAS. How is the Modus Operandi? I think the modells are .obj and are animated like that and, after that, exported to fact and aplyed the .mdd file. No problems with the point order? Conversion with obj2fact? Great work!!! FelixCat Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 1, 2010 Author Report Share Posted February 1, 2010 Ola Felix, Everything will be explained soon.. we are happy. Thankssss Tom Quote Link to comment Share on other sites More sharing options...
davidlgood Posted February 2, 2010 Report Share Posted February 2, 2010 Not only do I find the development fast, but I really like the open communication here -- letting us know what is being worked on, showing us samples, and giving us a vague idea of when to expect it is GREAT!! It's so much better than being left in the dark wondering if anything is being done at all on your favorite 3D package. Good work all! Quote Link to comment Share on other sites More sharing options...
FelixCat Posted February 2, 2010 Report Share Posted February 2, 2010 Not only do I find the development fast, but I really like the open communication here You are right, David... the new management is showing a new way to doing business. Even the Igors seems more happy! FelixCat Quote Link to comment Share on other sites More sharing options...
hurricane Posted February 2, 2010 Report Share Posted February 2, 2010 Yeah, this rocks, I'm liking it... Quote Link to comment Share on other sites More sharing options...
MickaelBehn Posted February 2, 2010 Report Share Posted February 2, 2010 I dont think i have ever seen such close and personal communication between developers and users. I have to say every post i have read on this forum has been helpful. I have rarely ever seen a post for The Igors and i see a response from them everywhere here. I have to say this is a beginning of a great new start for EIAS. I havent felt this close to a product in a long time and it makes me happy. All i can say is great work The Igors and tom and all the admins here. I really look forward to reusing EIAS properly again, and mostly because it feels very personal to me. The future looks bright for us EIAS die hards. Yeah, this rocks, I'm liking it... Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 9, 2010 Author Report Share Posted February 9, 2010 Ola, We just released MDD free plug-in!!! http://www.eias3d.com/forums/showthread.php?tid=102 Thanksss Tom Quote Link to comment Share on other sites More sharing options...
MickaelBehn Posted February 9, 2010 Report Share Posted February 9, 2010 Just downloaded and i like how you added video on how to use the plugin. It would be great if every plugin came with a video like this. it you bring down the learning curve for every socket in EIAS. awesome work ! thank you team EIAS. Ola, We just released MDD free plug-in!!! http://www.eias3d.com/forums/showthread.php?tid=102 Thanksss Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 9, 2010 Author Report Share Posted February 9, 2010 Hey Mickael, This was the main goal... time to make our lifes easier.. Thanksss Tom Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted February 12, 2010 Report Share Posted February 12, 2010 Lots of 3D packages like Houdini, XSI, Maya and Lightwave with PointOven do export MDD files but... ...so does Tafa, a 200$ Facial animation program (http://ta-animation.com/FA/index.htm) and Blender, (http://www.blender.org/) the FREE 3D program with a very nice toolset and Collada import... Imagine the possibilities...:) Quote Link to comment Share on other sites More sharing options...
FelixCat Posted February 12, 2010 Report Share Posted February 12, 2010 Hi. Great to have importing MDD file format. Something that could be useful too is exporting MDD. Maybe i´m saying nosense but i was thinking in export an animation from EiAS in MDD. Strip all the bones and etc from the model and apply the MDD file backit as a baked animation... may this reduce the calculation times in rendering?... Just thinking aloud. FelixCat Hi, I just posted this in the TAFA forum, to Mac Reiter, the TAFA creator... Hi, MAC The MDD import in EiAS3D works pretty well, when you have a Mac TAFA count me in! Thinking aloud and messing with other people´s business... I think if TAFA and EiAS could have a more strong relationship could make a good business sense: Besides his strong hard surface rendering caracteristics, EiAS has many and severe weakness in the character animation side, the facial morphing is horrendous and there is my interest in TAFA, if TAFA have a strong interoperativity with EiAS (even the hability of reading Fact format) I think could be great for both. A number of new users for TAFA in Mac and PC and better posibilities for EiAS3D in the market expanding his field of action. Both are little companies ruled by the people that makes posible the app, and that is a strong point... Sorry for my bad english. FelixCat P.S. I will paste this post in the EiAS3D forum... maybe useful. 4 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 12, 2010 Author Report Share Posted February 12, 2010 Ola Felix, MDD export to improve a baked workflow to EIAS internal render is interesting.. we need to think more. about TAFA, I need to research more.. Thanksss Tom 2 Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted February 14, 2010 Report Share Posted February 14, 2010 Hi I Have downloaded Blender and have spend about 6 hours on learning the interface so far , need to spend a lot more time with it . Blender sure has grown since last time I looked at it about ten years ago. So far I haven't noticed anything about the MDD format yet , and as I have no experience with this I have a few Questions about how this works. Is MDD just a export format that turns any animation into Mdd , or is it a certain way you have to make your animation like how when making animation with morphs you have to make base model and morph target models . Thanks Mark 1 Quote Link to comment Share on other sites More sharing options...
Igors Posted February 14, 2010 Report Share Posted February 14, 2010 Hi, Mark ..Questions about how this works. Is MDD just a export format that turns any animation into Mdd , or is it a certain way you have to make your animation like how when making animation with morphs you have to make base model and morph target models . MDD is just a "baking" of existing/created animation, not a way to create it. EI MDD reader can interpolate data between stored frames and play animation in arbitrary order/sequence - but it remains same animation essentially. Not everything can be stored in MDD because it requires exactly same count of stored vertices per frame. Thus no way for animations with mutable geometry, such as particles and RealFlow meshes. Another limitation is that vertices normals should be always recalculated and it can be a problem for some models (for example coming from NURBS). With all these limitations it can be a usable thing :rolleyes: 1 Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted February 14, 2010 Report Share Posted February 14, 2010 HI IGORS Thanks Mark Quote Link to comment Share on other sites More sharing options...
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