Cj_
Members-
Posts
12 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by Cj_
-
IIRC, the v7 is compatible with v8... I dont recall having outstanding issues. According to my notes, v7 was fixed and running Jan of this year. If there are issues, let me know and I can address them. (FYI, was out on a MUCH needed vacation so missed the post the first time.) Cj
-
1) Do NOT use Ubershapes... if you are, export them and re-import the shape 2) Reduce the number of particles (You can run in passes and comp together if needed Cj
-
Yes... the x,y,a & rate are numbers calculated from changes.... and you need the amp/rate from the previous frame... have a look at this project I did a number of years ago which recreates a rope. http://www.cjberg.com/EI/rope.html'>http://www.cjberg.com/EI/rope.html (and others http://www.cjberg.com/EI/) Cj
-
OK... try reworking more like this. The only thing is how you plan to determine the movement... that needs to be passed into the for loop. a = number of bugs; for (x=0;x $current_bug = "Bug_" + x //bug's name would be 'Bug_0', 'Bug_1', -> $current_bug.XPosition = some data }
-
I have taken code from flash and rewritten it to XP with no issues... can you please provide a snippet of code you are having issues with... there are a lot of directions I could recommend, but it is nearly impossible without knowing some level of detail. I am not trying to steal code, just provide help. custom variables might be solved with nulls... as nulls can store data through frames. One difference between Flash & Xp is that you can declare a variable in flash, and read it the next frame. Not so with XP... so if you store data in a null, you can have access to it by using the [frame-1] reference. Cj
-
I do not have xp open, but iirc, you need to organize your code to not use functions... unless you do it craftily... I use nulls as containers for storing variables and data. Let me know what you are trying to do, and I am happy to help create the code. Cj
-
Is there a 1:1 correlation to the fact and the mdd? iirc, I should have a fact cube and mdd cube animation in my way-back archives. I thought I provided that (via beta platter) though? Cj
-
I use EIM on 10.5.8 & 10.6.2 with no problems... I will have days of modeling with little to no issues. Tool tips must be off... they will crash EIM instantly. But admittedly, I use the Ubers mostly. Cj
-
Model in Modo, FZ, EIM & Rhino... maybe a couple others... Modo is a great tool, but I still have a few issues with it. Still use FZ as my poly hub. I still use EIM for a bulk of my more organic pieces. Rhino is a nurbs powerhouse, I prefer it's nurbs to EIM. Cj
-
Yea, sorry... am used to calling it RenderTrauma(always discussing it when something needs fixing)... it is a term of endearment, not a comment on functionality. Cj
-
Would be great to update RT. Either opening it up for customization or allowing scripting would be awesome.
-
Would love to see further integration of FBX also... But, I may be a little off, is FBX still a current format? or are there newer formats being used? Cj