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'Baking' shaders?


thingmaker
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Hello, does anyone know if there is a way to 'bake' textures from shaders? For example, say you have created your textures for your groups with 32bit shaders that haven't been (or won't be) updated from TripleD or Konkeptoine. You can't use these with EI9 64bit camera without an error. 

 

Trying to find a way to convert the image that the shader creates into a bitmap texture so that it will render with the 64 camera. I have a new Mac Pro with 64GB of ram and can only use 2GBs of it and for some of these poster images that are 10k x 10k pixels that would be very helpful. Some won't render at all with the 32 camera. Thanks -Derryl

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