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Posted

I have a super simple setup of a floor and a wall with an image on the wall.   I want the image on the wall to reflect down onto the floor which is the easy part.

 

I'm surprised after all these years i never needed to do this, but here is what I'm having trouble seeing if I can do....

 

I want the reflection in the floor to fade out gradually to nothing \ the floors texture....     I've seen this in other software but forgot what they labeled it.

 

I played with some settings that I thought would produce that...   but I figured id give someone here a chance to help me on this.    

 

thanks 

 

Scott

Posted

I actually thought of that... but did not try it yet... I think ill give it a shot, - using a gradient in the reflectivity channel -  if that works it would be great because it would be fast and not much of a render hit.

Posted

I knew it was simple... for some reason I never put together in my head that a black and white ramp in one tab would affect the overall reflection, bitmaps and all...  like a clipping map does or an alpha channel.

Can I load a bitmap in if I want a stylized reflection... ?

Posted

Ola!

The ramp map or ramp shader only works in the attenuation of the reflection in the floor, it will work fine with already applied textures.

This is a simple ramp, you can even build stylized ramps in Photoshop.

Thanks

Tom

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