S. Houtzager Posted May 24, 2013 Report Posted May 24, 2013 Just kicking around the new Vehicle bullet pluggin. I got to the point where the pluggin solved the set up (can see the outlines of the wheels and chassis) but It doesn't move. I animated the pluggin along the x axis. Can someone take a peek. Free car model in it. https://dl.dropboxusercontent.com/u/5048027/vehicle.zip preciate Quote
fantomaz Posted May 25, 2013 Report Posted May 25, 2013 Hi Steve, i am doing lots of vehicle test (since the plug exists), i will have a look. Alex Quote
fantomaz Posted May 25, 2013 Report Posted May 25, 2013 Steve, you need to do several things for vehicle to work: Make a selection set with the vehicle plug and the road/ground. Create a bullet session (animation menu) and add the selection set to use for simulation. Enter a value for force in the bullet session (for me 1 is mostly too small, i use often 10 or 15) Look for the settings in the vehicle plug: forward is -x in your prj (not +x) You have no simplified bounding boxes for simulation in your prj, instead you told vehicle to use geometry. In my experience its much better to use simple nulls with the correct scales (boundig box is the same in size like the wheels and the overall chassis - like in the tutorial). Play with the values in vehicle plug: stiffness, compress, damping, force... I need to raise these values in your prj to stiffness=10000, compress and damping = 5000, force=10000. I guess, when you switch to simple bounding boxes, these values can be much lower but i dont have experience with using geometry instead of bounding boxes. The simulation is much faster with these nulls than using geometry. Hope that helps! Alex vehicle tweaked Quote
S. Houtzager Posted May 25, 2013 Author Report Posted May 25, 2013 Ah thanks, I misread that part of the manual. You know the vehicle pluggin and bullet make their own proxies on the fly. In the last tab of the vehicle pluggin you can view them. Quote
S. Houtzager Posted June 4, 2013 Author Report Posted June 4, 2013 Getting back to this one. I can get the vehicle to move forward a little and the suspension works. Not bad for a minivan. However I animated the pluggin and altered the path so it gradually curved. Well the Vehicle pluggin, I thought, was supposed to react to it. It does not. Any ideas?? SH Quote
fantomaz Posted June 6, 2013 Report Posted June 6, 2013 Hi Steve, did you go back to frame 0 and preview your simulation again? And dont forget to click on 'Update' in the plugs UI at frame 0 after making changes on the path. Sometimes it can be very helpful to recalculate all object frames in the animation menu too. Hope that helps, if there are more questions, please ask :shy: Alex Quote
S. Houtzager Posted June 6, 2013 Author Report Posted June 6, 2013 Hey Alex, I was able to get the van to turn a bit, thanks. I need to get the overall speed right first. SH Quote
RichardJoly Posted June 7, 2013 Report Posted June 7, 2013 Just guessing here... Check your vehicle size, I think it's WAY too big. Try reducing it to 1/10 or 1/20 of its actual size and apply Bullit again. It will probably react faster... Quote
S. Houtzager Posted June 7, 2013 Author Report Posted June 7, 2013 Right, I am going to try it again with a smaller car. It is acting like it is on the moon right now. Quote
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