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Posted

Hello all,

 

i am rendering some outdoor pictures and i am in the need of a cloudy sky.

So i used a HDR with a hemisphere to get that sky. So far, so good.

 

But the original sky HDR is too overexposed, so i played with the clamping

and remaping sliders. Now the sky/clouds looks good, but overall the sky

is too dark. Is there a way to get a more brightly sky without loosing the

details and without overexpose the sky/clouds?

 

Here are the two versions so far:

This is too overexposed

OutputRemap_Y_1.jpg

 

This has the right details, but its too dark:

OutputRemap_Y_2.jpg

 

Can anyone tell me a way to get the detail level of the second picture and the brightness of the first?

 

Thanks for looking

 

Alex

Posted

Hi all,

 

i tweaked a lot with the y and x range values and send customer some pictures.

Finally one was good he answerd  :shy:

 

I will show the picture next days, when customer gives his ok.

 

Some specs:

Rendering: 17.000 x 17.000 Pixel

Polygone: 25 Million

Psunami

Motion blur (vector)

 

Rendertime:

Octo 2,4MHz with 16GB Ram -> 60 minutes

Quad 2,66 MHz with 8GB Ram -> i stopped because of super heavy HD action (sounds awful) never finished building BSP.....

 

I liked it  :)

Alex

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